reporust_rebootcancel

134,057 Commits over 4,444 Days - 1.26cph!

7 Years Ago
Added polygon offset control to stanndard-decal shader
7 Years Ago
Revert ProjectSettings change that snuck in
7 Years Ago
Fix crash when loading server information sometimes (updated FP.Steamworks) Fix bootstrap NRE when running custom builds
7 Years Ago
Backup
7 Years Ago
Second attempt at fixing invisible rocket crane lift cabin
7 Years Ago
Added a popup window with some options for baking.
7 Years Ago
Scene backup. Updated some lights w/ the flare update
7 Years Ago
Cliff_basic and Cliff_basic_snow shader rework to use datamaps Updated materials using these
7 Years Ago
Can split and preserve physics materials, applies results as compound colliders on a single gameobject
7 Years Ago
merge from main
7 Years Ago
merge from main
7 Years Ago
skin fix
7 Years Ago
Attempt at fixing invisible rocket crane lift cabin
7 Years Ago
Adding a similar tool to merge colliders.
7 Years Ago
Catch exceptions that would otherwise go unnoticed
7 Years Ago
Datamap texture for clutter_medium rocks
7 Years Ago
Added back slider in Cliff shader to control AO term intensity Material tweaks arid cliffs
7 Years Ago
[D11] Tweaks in Few textures that were too low res
7 Years Ago
[D11] Smoother sun/moon movement [WIP]
7 Years Ago
[D11] Revert
7 Years Ago
Fixed SellOrderEntry not getting destroyed until the next time a vending machine loot panel is opened Fixed loot panels not getting destroyed when leaving a server (since they are DontDestroyOnLoad and the fallback pool cleanup wasn't working right)
7 Years Ago
merge from main
7 Years Ago
[D11] Fixed 3185 Spelling mistake on Rust Update screen
7 Years Ago
[D11] Terrain grass models replaced
7 Years Ago
Extra profiling for NpcWalkAnimation and SellOrderEntry
7 Years Ago
Merge from main
7 Years Ago
Latest steamworks
7 Years Ago
[D11 Art] - Grass changes / scene setting tweaks / shadow distance tweaks
7 Years Ago
SERVER;CLIENT
7 Years Ago
more > 44100hz sounds
7 Years Ago
Don't make the playermodel look in the direction of alt look
7 Years Ago
Don't hide viewmodel when alt looking
7 Years Ago
Override samplerate to 44100" class="changeset">44100 if > 44100" class="changeset">44100
7 Years Ago
Fixed entities that are part custom maps (included in the map file as root objects) getting spawned as static objects on the client with world streaming enabled
7 Years Ago
Subtracting 42916 (accidentally deletes entities from prefab pool)
7 Years Ago
picking 44225
7 Years Ago
[D11] Build fix - revert to previous version
7 Years Ago
Remove ScmInfo.Items field
7 Years Ago
local voice limiting debounce tweak just in case
7 Years Ago
instrument voice limiting tweaks
7 Years Ago
Added simpleflare MaxScale for more direct control over flare size
7 Years Ago
audio.hqsoundfade convar
7 Years Ago
hunch quick fix for repeated sounds
7 Years Ago
MovementSounds updates within sound frame budget + optimizations
7 Years Ago
Scene backup
7 Years Ago
fixed always uploading all icons skin approval
7 Years Ago
schema updates
7 Years Ago
[D11] + Change to HDRP Global Settings - Allows LOD Distances to display correctly
7 Years Ago
[d11][3103] {PS4/XB1} [2019.3] Cave "fake" wall in front of cave entrance [d11][3108]{PS4/XB1} [2019.3] Underground areas are masked by a dirt texture. Alpha sampling needed implementing in the terrain shader
7 Years Ago
Support for proper roadside monuments along the ring road