117,694 Commits over 3,987 Days - 1.23cph!
Subtracting EAC SDK update (crash)
higher chance of finding tools in caves
stone pick/hatchet found in caves
less probability of miner/candlehats in caves
miner/candlehats spawn with less fuel
less hqm in caves
bandana/cap provides minimal protection
candle hat provides minimal protection
miner hat provides same protection as burlap wrap
slightly smaller flare on miner hat
Fix stray dome sounds on lighthouse
radial map marker "MapMarkerGenericRadius" (mod support)
maps are reset on disconnecting
workbench radius tripled
can rotate workbenches
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Reduced SSAO near to far fade range
small/medium wooden sign default bp
hanging sign/pictureframe large not researchable
fixed peacekeeper mode not working on turrets
tweaked material values and textures to look more realistic and natural in all lighting conditions. Tweaked alpha values to blend to skin better.
Added female_hairstyle_01 lods
Tweaked high external wall and gate deploy volumes to make it easier to close compound walls
vm salvaged Icepick and Water jug anim fix
Tweaks to water ssr; added refinement step for low incidence angle
fixed wrong texture appearing on satchel charge when thrown
greyboxed truck cabin module
tweaks to 4 module chassis platform (rear axle flowing more visually)
using wheel bone scale factor to size wheels up on 4 module chassis
vm salvaged axe and salvaged hammer anim fix
greyboxed >
fuel tank 2 slots module
combined seat-engine module tweaks (higher cabin, gonna keep aggressive plough style bumper for 2 slot module truck cabin)
Merge from foliage-shader-v2
Compact maps format for core/generic and core/foliage
Added wind anim to core/foliage
fix for self-intersecting polygon error on playermodel
optimized wheelsmoke effect
miner hat no longer emissive to other players when off
miner hat now has blinding flare
fixed bug where candle hat had a light radius of 30m!
lantern and tuna lights are brighter
lantern costs 25 metalfrag instead of 40
fixed error message when spawning sedan
get slightly more resources out of recycling broken items
recycling weapons forces them to output ammo/mods before recycling
sewing kit is made of less rope
can pickup research/repair bench
can repair workbenches
tweaked special fx when car drives over water
Updated water SSR; fixes back reflection leaks (wip, needs refine)
unified pickup code
TC not required for pickup ( can pick up items placed outside TC range)
fixed steam inventory items not showing up in crafting menu (signs, picture frames etc)
boonie hat/bandana/cap unresearchable again
signs/picture frames unresearchable again
greyboxed >
combined seat-engine module (truck style cabin)
seat module
engine module
machine gun mount module
fuel tank piece
Pickaxe - Fixed issue with hands intersecting when running
removed old unused bolt vm anims
supply signal vm folder restructure
Fixed water carving volumes not working with ocean plane (regression)
added vehicle components test scene
greybox chassis 2,3,4 modules
chassis hierarchical trees
Merge from weekend_branch_4
vm cleanup and new arm mesh merge
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planters rarity tier 1
ceiling light rarity tier 1
guitar rarity tier 1
water purifier default
stone spear default blueprint
Fixed rust/std particle accum layer normal space
Added triplanar sampling shader api
Touched all rust/std shaders, because unity