reporust_rebootcancel

124,048 Commits over 4,171 Days - 1.24cph!

7 Years Ago
[D11] [UI] Fixed navigation and parsing on community hub. Should now support left + right navigation and correctly show selected buttons. Added loading indicator on community hub screen to show when content is being fetched.
7 Years Ago
[D11][UI] Hide top bar while looting
7 Years Ago
[D11][UI] Shelf menu and crafting Navigation bar changes, Craft max added to the crafting screen
7 Years Ago
[D11] [UI] Refactored community hub to no longer handle layout through an external request array. Server data now gets parsed directly. Temporarily disabled top news container. Buttons now support navigation on community hub screen. Fixed miscellaneous bugs in compile/parse code.
7 Years Ago
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7 Years Ago
[D11] Add/Change Password button added & Quick command added to debug menu to set server time back to morning
7 Years Ago
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7 Years Ago
[D11] [Tutorial] Changes to the Cave and Map
7 Years Ago
[D11][UI] Changed playfab call for rent server. Added support for player presets
7 Years Ago
[D11][TUTORIAL] Tutorial Action to kill player entity (used on mountain)
7 Years Ago
Removed rigidbody from clientside NPC CH47
7 Years Ago
[D11] [UI] Fixed textmeshpro component not getting correct rect transform width/height values when parsed. Fixed transitions not parsing on selectables.
7 Years Ago
cannot loot through module window on small oilrig
7 Years Ago
[D11] Added forced back to title screen for when signing out/changing profile in game
7 Years Ago
[D11][UI] Fixed issues with left right controls
7 Years Ago
Removed obsolete lod streaming menu switch
7 Years Ago
[D11] [UI] Added support for base object properties. Adjusted way objects are compiled to support new object properties.
7 Years Ago
[D11] MyServers map data hooked up in Frontend
7 Years Ago
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7 Years Ago
[D11][UI] added options to ingameoptions
7 Years Ago
[D11][Audio] Made a prefab for speaker testing
7 Years Ago
[D11][Audio] Created test scene for controller speaker testing purposes
7 Years Ago
[D11][UI] Enabled Full d-pad control over UI and removed d-pad event triggers. Also added some editor keyboard support
7 Years Ago
merge from main
7 Years Ago
Industrial wall2 lamp prefabs. L3 WIP.
7 Years Ago
Clear native opt
7 Years Ago
Fix.
7 Years Ago
Backup
7 Years Ago
skin approval
7 Years Ago
[D11] [UI] Assortment of fixes to the parser for UI Markup and added support for parsing TextMeshPro components.
7 Years Ago
chainlinkfence_albedo trilinear instead of bilinear.
7 Years Ago
Rig L2
7 Years Ago
[D11] [UI] Fixed type in compiling font size variable in UI Markup.
7 Years Ago
Backup
7 Years Ago
[D11] CustomiseServer popup hooked up
7 Years Ago
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7 Years Ago
[D11] [UI] Added code to parse latest news from server.
7 Years Ago
[D11][UI] Connected players player reporting flow. Missing popup define
7 Years Ago
[D11][Audio] Finished setting up all the new UI with sound defintions, had to rename some of the D11 assets to make management of assets easier going forwards.
7 Years Ago
Increase LOD grid processing timeout
7 Years Ago
[D11] [UI] Finished UI Markup parser code, submitting so I can get latest to start work on a test in a build.
7 Years Ago
Added proper coliders to each floor
7 Years Ago
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7 Years Ago
Splitting client-only data Added debug path for client/server More raster path optimizations
7 Years Ago
Added missing barrier Fixed LOD naming
7 Years Ago
MT exit routes rework - there is now cover outside the chimney and the ladder route through the mine to leave the complex
7 Years Ago
7 Years Ago
vm detonator updates, added detonator entity
7 Years Ago
[D11][TUTORIAL] Added smoke signal to supply drop position, tweaked cargo trigger timings
7 Years Ago
[D11] Adjustments for ps4 touchpad