108,156 Commits over 3,867 Days - 1.17cph!
Store symbols during build
Fixed decal shader being pink on OpenGL
fixed the footsteps so they no longer look like they're coming from an elephant
added snow footsteps
clothing uses the Cloth-Flesh physics material & impact effects
Disable Unity splash screen
Added property set copy/paste between SpeedTree materials
Destroy only the placeholder (instead of all child objects) when refreshing a TreeMesh
Re-add bush rustles
Add rustles to trees
slightly increased chance of wounded recovery
if you don't recover from being wounded you always die
can attack if head is above water
less gravity when first impacting water
better water-ledge-jump logic
Fixed some errors not getting reported
Fixed freeze in editor when pulling out sleeping bag/sign
Fixed text layout on signs being inconsistent
fixed crystals having 0 health and they now use ore protection values
balanced ammo crafting times to be arond 10-15 seconds
fixed the positioning of the guns so it doesnt look like the player is about to shoot his own hand off
Fixed player rendering distance
further fix for peeking head through rocks to place sleeping bags
grenade throw animation
bandage/syringe use self/use other animations implemented in third person
fixed minor bug with the 3rd person syringe anims
changed the 3rd person medical syringe animations so they match the bandage wrap anims
added animation for bandage wrapping other players for the view model / third person
Icons for barricades & camera
concrete and sandbags barricades
you can now jump out of water onto small ledges
Fixed NRE in ClientRPC
Fixed NRE in BaseNPC.OnAttacked
Fixed NRE in SetParent on server startup
Fixed NRE in EligibleForWounding
Ignore exceptions containing <RI.Hid>
Ignor exceptions containing RectTransform.set_anchorMin
Fixed NRE in SkinnedMeshCollider with eoka
Added overflow checks to string to int conversion
Fixed BeginSample with no EndSample
Subtracting 7282 (replaced meta files, breaks dependancies)
Profiling + Performance
Added server.aihandlerms
Added server.itemdespawn
Fixed ragdoll stutter
Changed Urban set, Basic set, and armors to use the new clothing shader. Added Urban hat and jeans prefabs. Fixed some vertex normals on the burlap shirt. Fixed some specular/gloss issues on various pieces from the Urban, Basic, and armor sets. Moved Basic set textures and materials to a more sensible directory.
Reducing the ragdoll quality (perf)
tweaked the pistol/rifle turn in place animations
tweaked the crouchwalk animations and the jump forward animation.
added run lean animations for the bow / hatchet
fixed thompson viewmodel clipping
fixed ak47 world model LOD
fixed ak47 muzzle offset
Cleaned up menu background
Fixed TriggerHurtEx exception when doing stuff in physics callback
Dropped items stick around for longer