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108,155 Commits over 3,867 Days - 1.17cph!

10 Years Ago
grenade usability updates, better effects
10 Years Ago
an eac_hashtool that doesn't do stuff for your own good but then fucks it up and makes it worse
10 Years Ago
Timed removal fix
10 Years Ago
an eac_hashtool that doesn't tell lies
10 Years Ago
eac_hashtool tweak
10 Years Ago
eac_hashtool tweak
10 Years Ago
merge from barricades branch
10 Years Ago
Builder show eac_hashtool errors
10 Years Ago
Some rework on a gib mesh
10 Years Ago
Added vince to the devlist
10 Years Ago
updated the current barricades with gibs and lods, updated collisions paths
10 Years Ago
EAC update
10 Years Ago
EAC update
10 Years Ago
merge from main
10 Years Ago
Barricades gib models
10 Years Ago
created LODs and worldmodel (drop) prefab for pickaxe / stone & wood spear / stone pickaxe
10 Years Ago
updated phrases
10 Years Ago
fixed all impact effects not showing up on objects that take damage
10 Years Ago
Added metal physics material to metal armor implemented burlap headwrap
10 Years Ago
Fixing more prefab stuff
10 Years Ago
Fixed some naming convention issues
10 Years Ago
Added double sided clothing shader. Added burlap headwrap 1 of 2.
10 Years Ago
Merge from main
10 Years Ago
Custom map ring-roaded
10 Years Ago
created LODs and worldmodel (drop) prefab for hatchet / salv. icepick / boneknife / lantern
10 Years Ago
radiation overlay maxes out at 100 rads instead of 500 Loot panels display proper names of objects you are looting, including alive players fixed trash cans culling a little too early
10 Years Ago
created world LODs and worldmodels for f1_grenade / hammer / salvaged_hammer
10 Years Ago
Can't repair building parts under attack (fixes defensive exploit)
10 Years Ago
Compile fix
10 Years Ago
Compile fix
10 Years Ago
Moving decay.cs out of root
10 Years Ago
Basic Decay Test
10 Years Ago
Added GetItemOptions for @helk
10 Years Ago
Switch BaseCombatEntity impact override to GameObjectRef
10 Years Ago
minor tracer changes
10 Years Ago
replaced terrible thompson xylophone sound
10 Years Ago
Sign text tweaks
10 Years Ago
Allow BaseCombatEntity to override the default impact effect Add unique impact sound to barrels
10 Years Ago
added bolt rifle world model LODs, created the bolt_rifle.worldmodel
10 Years Ago
stone barricade and all the LODs
10 Years Ago
updated tracer effects
10 Years Ago
Fixed tracers not showing
10 Years Ago
Fixed not being able to place doors in caves
10 Years Ago
Latest RustNative
10 Years Ago
Latest RustNative
10 Years Ago
Clicking will no longer interrupt bandaging
10 Years Ago
Store more symbols
10 Years Ago
re-added censorship to ragdolls, whoops!
10 Years Ago
Symbol progress reporting
10 Years Ago
Store symbols during build