reporust_rebootcancel

114,797 Commits over 3,959 Days - 1.21cph!

9 Years Ago
Prefab auto-updates (Tools/Prepare Prefabs)
9 Years Ago
Network++ Manifest
9 Years Ago
Merge from save116 (new procedural generation, custom map updates, dungeon improvements)
9 Years Ago
Terrain normal map for shading calculations excludes rocks (fixes dark lighting artifacts)
9 Years Ago
Beach slope tweak
9 Years Ago
Additional rock spawns for forests
9 Years Ago
Custom maps keep hand-painted cliff topology, add auto-baked to it
9 Years Ago
Merge from main
9 Years Ago
Reduces seams in player model lods
9 Years Ago
Brought back env refl occlusion and horizon fade (deferred mode) in rust/standard shader set; touched relevant shaders
9 Years Ago
Added "Apply Vertex Alpha" toggle to Rust/Standard; option to multiply vertex alpha into pixel alpha
9 Years Ago
Custom map clutter topology (auto-baked for now)
9 Years Ago
Only idle kick if the server is full
9 Years Ago
Water rock materials
9 Years Ago
grenade deploy delay tweaks
9 Years Ago
River clutter
9 Years Ago
Removed some terrain adjustments from underwater rocks
9 Years Ago
some more grenade throw tweaks
9 Years Ago
Field rock splat tweaks
9 Years Ago
changed the f1 grenade / beancan so you can throw them as soon as you press fire (without waiting for the entire deploy anim to finish)
9 Years Ago
Merge from dungeons_art
9 Years Ago
merge from main
9 Years Ago
Merge from procgen
9 Years Ago
Merge from main
9 Years Ago
Don't idle kick admins/developers
9 Years Ago
Switched back to post-based SSAO
9 Years Ago
Subtracting 13980 (temp powerline fix)
9 Years Ago
Rougher grass, less lawny
9 Years Ago
Forest rock clutter and bushes
9 Years Ago
River source prefab adds decor topology
9 Years Ago
Various splat mapping improvements
9 Years Ago
beancan deploy duration fix bandages and syringes stackable to 3 and 2 respectively
9 Years Ago
Improved asian skin tones
9 Years Ago
grenade throws more reliable throwing grenades is much quicker (less delays between actions) beancan grenades are more reliable ( less dud chance )
9 Years Ago
resized ao for arrow heads
9 Years Ago
arrow heads fbx with textures, materials and prefabs
9 Years Ago
fixed shelves being able to be placed inside one another fix for freelook while ADS
9 Years Ago
Cleaning out old player model/skin assets
9 Years Ago
Fixed missing skinned collider of some clothes
9 Years Ago
item attachments are refunded when weapon is used for crafting (eg. sentry)
9 Years Ago
Kick idle players after 30 minutes
9 Years Ago
Reduced holosight texture to 128x128
9 Years Ago
ceiling light placement bug fixes manifest
9 Years Ago
Fix for disappearing holosight (#671)
9 Years Ago
Legs can get damaged
9 Years Ago
Fixed warnings Added -nowarn:0618 to gmcs.rsp
9 Years Ago
Removed debug code
9 Years Ago
metal_panels_d texture set with blending masks and materials ready material_zoo update
9 Years Ago
Merge from main
9 Years Ago
Imporved conform of LOD3 head shape. Removed any variations in collision meshes.