114,797 Commits over 3,959 Days - 1.21cph!
Prefab auto-updates (Tools/Prepare Prefabs)
Merge from save116 (new procedural generation, custom map updates, dungeon improvements)
Terrain normal map for shading calculations excludes rocks (fixes dark lighting artifacts)
Additional rock spawns for forests
Custom maps keep hand-painted cliff topology, add auto-baked to it
Reduces seams in player model lods
Brought back env refl occlusion and horizon fade (deferred mode) in rust/standard shader set; touched relevant shaders
Added "Apply Vertex Alpha" toggle to Rust/Standard; option to multiply vertex alpha into pixel alpha
Custom map clutter topology (auto-baked for now)
Only idle kick if the server is full
grenade deploy delay tweaks
Removed some terrain adjustments from underwater rocks
some more grenade throw tweaks
changed the f1 grenade / beancan so you can throw them as soon as you press fire (without waiting for the entire deploy anim to finish)
Don't idle kick admins/developers
Switched back to post-based SSAO
Subtracting
13980 (temp powerline fix)
Rougher grass, less lawny
Forest rock clutter and bushes
River source prefab adds decor topology
Various splat mapping improvements
beancan deploy duration fix
bandages and syringes stackable to 3 and 2 respectively
Improved asian skin tones
grenade throws more reliable
throwing grenades is much quicker (less delays between actions)
beancan grenades are more reliable ( less dud chance )
resized ao for arrow heads
arrow heads fbx with textures, materials and prefabs
fixed shelves being able to be placed inside one another
fix for freelook while ADS
Cleaning out old player model/skin assets
Fixed missing skinned collider of some clothes
item attachments are refunded when weapon is used for crafting (eg. sentry)
Kick idle players after 30 minutes
Reduced holosight texture to 128x128
ceiling light placement bug fixes
manifest
Fix for disappearing holosight (#671)
Fixed warnings
Added -nowarn:0618 to gmcs.rsp
metal_panels_d texture set with blending masks and materials ready
material_zoo update
Imporved conform of LOD3 head shape. Removed any variations in collision meshes.