reporust_rebootcancel

134,383 Commits over 4,444 Days - 1.26cph!

7 Years Ago
[D11][Tutorial] Fix for issue #1826, added blocker volume to prevent players placing deployables in the shelter doorway and locking themselves in
7 Years Ago
Backup
7 Years Ago
[D11][Tutorial] Reduced aim deviation on eoka pistol during tutorial run
7 Years Ago
[D11] Workaround for #1838, Unity ticket has also been opened. Might be required elsewhere too.
7 Years Ago
[D11] [Tutorial] Map Updates
7 Years Ago
[D11] Define fix
7 Years Ago
[D11] The command to 'Switch On' a Searchlight now only appears if the Searchlight actually has fuel
7 Years Ago
[D11][Tutorial] Fix for issue #1825, opening options in tutorial prevented player from sprinting or using toolbar
7 Years Ago
[D11] [UI] Fixed Auto-Equip implementation to correctly update (no longer overlaps slots that have items in them) and now correctly checks if "last used" item exists in inventory before suggesting it.
7 Years Ago
[D11] [Audio] Fix boat audio crash
7 Years Ago
[D11] [Audio] Fixes the boat audio crash.
7 Years Ago
Backup
7 Years Ago
[D11][Tutorial] Fix for issue #1844, now only eoka pistol can progress the shoot target objective
7 Years Ago
[D11][UI] [#1548] Fixed missing text in selected item panel. Resistance panel will clear adjustments when selecting an empty itemslot
7 Years Ago
[D11] Fix for dropping half a stack of items
7 Years Ago
[D11][Tutorial] Issue #1792, set PS4 platform to use legacy graphics job mode to prevent crash
7 Years Ago
Merge from Easter Event
7 Years Ago
[D11][UI] [#1841] fixed issue with changing gear via selecting
7 Years Ago
Build NRE fix
7 Years Ago
Cherry picking 34520
7 Years Ago
Restored prefab label assignments (manifest issues on new prefabs)
7 Years Ago
[D11][UI] Players can now Split a stack on their belt to their inventory if its full and vice versa. Unstackable items will no longer have a split option and will be grayed out for single stackable items
7 Years Ago
conveyor belt textures
7 Years Ago
[d11][Audio]Checked in a fix for Red APC warnings on Xbox and PS4, should fix missing audio on those platforms also (related bug)
7 Years Ago
Compile fixes
7 Years Ago
[d11][Audio] Removed temporary audio clip processor script that was blocking bug fixes. (backed up)
7 Years Ago
[D11] Fixed a typo in the opening splash screen - has been annoying me for a while
7 Years Ago
[D11] [UI] fixed a bug where you could still see the interaction prompts while downed, and the crosshair would move while downed, and removed a print string
7 Years Ago
[D11] Added 'isSleeping' and 'isDead' checks before opening various in-game UI
7 Years Ago
[D11] [Tutorial] Map Updates WIP mountain change
7 Years Ago
[D11] default panel to deactivated
7 Years Ago
network++
7 Years Ago
Merge from main 34039 (release base)
7 Years Ago
[D11][UI] Some shop front changes
7 Years Ago
Subtracting 33974 (duplicate from main, merge conflict)
7 Years Ago
Backup
7 Years Ago
Progress
7 Years Ago
Debug info (testing)
7 Years Ago
Merged and restored
7 Years Ago
Subtracted texture-streaming
7 Years Ago
Merge from main
7 Years Ago
Removed debug log in terrain texturing
7 Years Ago
[D11][Tutorial] Changed tutorial event object names in shelter and updated manifest
7 Years Ago
[D11][Tutorial] Removed unnecessary callbacks in tutorial event
7 Years Ago
[D11] Added ability to quick drop half a stack of items, and the command to drop items whilst splitting a stack now works correctly
7 Years Ago
[D11][UI] Resynced Lootpanels up with their prefabs
7 Years Ago
[D11] [UI] Search now cancels itself if the search input on the OSK is empty or null (instead of failing validation). Updated OSK header and description strings. Search input field now retains previous search while in that screen.
7 Years Ago
[D11] revert my previous change, wrong branch
7 Years Ago
Backup
7 Years Ago
[D11] some more 2019.1 fixes for the SelectionState enum change.