134,195 Commits over 4,444 Days - 1.26cph!
OneActiveSibling only runs in edit mode (can cause some ToggleGroup UI glitches when executing at runtime)
[D11] Online permission checks - disabled on xb1
[D11] Updated descriptions for drink/take/give water quick actions
[D11] Crude debug camera controls
[D11] [UI] changed the gun panels layout to only have 3 attachment slots now (since no guns have 4 anyway)
New Bow model & prefab setup. Fbx/col/gibs/materials etc
[D11] Give & Take water quick actions for water containers/catchers etc
[D11] DTLS Unity-level additional error checking and exception handling.
Water bandwidth opts (testing)
Fixed underwater effects missing while playing in editor
Merge from hair-morph-opts (-memory footprint+player rebuild perf)
Merged in fixes; rebaked morphs
Restricted occlusion culling to d3d11 only (faulty on some Mac/Linux drivers)
Merged compressed maps branch
added camera back to hud scene (disabled)
Merge from d11_console_version
Added Rust/Standard + Specular Boost shader
Added Rust/Deferred Depth Only for forward-depth cases
[D11] [Tutorial] Map update.
[D11][Tutorial] merge #
34285 from d11_console_version
[D11][Tutorial] asset prefab building now builds local_server prefabs based on if the server prefabs can be stripped further for the local hosting.
[D11][Tutorial] asset prefab building now builds local_server prefabs based on if the server prefabs can be stripped further for the local hosting.
bone knife / combat knife anim update - quicker wind up when throwing
[D11][Tutorial] Issue #1737, 'Survival' and 'Resistance' panels are now hidden when tutorial objective is active
Removed imposter debug code
Removed imposter debug code
Fixed tree positions not resetting to world space after fetching from pool
[D11] branding timestamp only has second accuracy to stop every-frame TMP update, sad but necessary for now.
[D11] bug #894 beards not being disabled on females.
[D11][#1752] fix for selecting empty item when creating sell order [#1754] Fix for trying to drop item while preview is open
[d11][Audio] Applied new physics volume settings.
[D11] [Audio] Adds more sub tab sfx
[D11] [Audio] Adds more sub tab sfx
[D11][Tutorial] Changes for Issue #1741, crafting tasks now checks player inventory to account for already crafted items
Removed camera from UIIngameHUD scene
[D11] [Audio] Adds refresh game sfx
[D11] [Audio] Adds refresh game sfx
[D11] [UI] Update to Create game UI buttons
Some corrections + rebaked sets/assets
Removed deprecated code
[D11] [UI] Update to Create game UI art
[D11] Disable permission check XB1
[D11] [UI] added item names for ingredients in the crafting screen