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129,753 Commits over 4,232 Days - 1.28cph!

12 Years Ago
Made seed in SeedRandom public
12 Years Ago
Write seed from back from SeedRandom if it was 0 (which is now defined as "please generate a random seed")
12 Years Ago
Moving as much Networking stuff as possible out of game code
12 Years Ago
Tweaked some calculations in TerrainNoise for further testing
12 Years Ago
- Added some art test scenes - Added main camera alt prefab - Added a few particle/FX textures and materials (wips) - Added a selection of color grading lookup textures (mostly for funs)
12 Years Ago
Moved all network group and subscription shit into the Facepunch dll Subscriptions now updated at the same time as network group Player's snapshot is now sent `full` Fixed game objects not destroying properly Added SpawnPoint class Replaced respawn coroutine - now linear Fixed player re-spawning twice Fixed inaccuracies in NetworkVisibilityGrid debug drawing Moved VisibilityProvider logic to Facepunch dll Removed INetworkable Removed MutedConnection logic Removed NetworkVisibility class
12 Years Ago
Error prevention
12 Years Ago
-added the grenade view model with all animations
12 Years Ago
Changed OnDestroy to OnDisable - because OnDestroy seems to rarely get called
12 Years Ago
Added objects command Saves/Loads now use the current map name - not the value of server.level Visibility Grid IsInside always returns true for group 0 Added server bounds to procedural map
12 Years Ago
Fixed NRE in Reject
12 Years Ago
This should make swimming proper work
12 Years Ago
EAC launcher update
12 Years Ago
Daily merge from main branch
12 Years Ago
Undid garbage collection run in terrain generator since main branch added this as well
12 Years Ago
Added Data Tables Added Network String Pooling Effects bone name now uses String Pooling Fixed Axe not working
12 Years Ago
EAC launcher fixes
12 Years Ago
Changed default water level to always be at world height 0 Made splat map calculation favor sand texture a lot more if underwater
12 Years Ago
Major terrain generator improvements (still needs internal testing)
12 Years Ago
Added LinearFog effect
12 Years Ago
Resource spawns as part of map load, not 5 seconds after
12 Years Ago
Debug camera
12 Years Ago
Fixed ds compile error
12 Years Ago
Merge from main branch
12 Years Ago
Merge from main branch (again)
12 Years Ago
Added forest density parameter to spawn handler Tweaked spawn handler forest noise
12 Years Ago
- Added Colorful and Sonic Ether's Natural Bloom (image effects) - Some tweaks sky dome prefab default settings - Post processing changes on the main camera prefab
12 Years Ago
Added water fog volume in test scene, enabled via WaterEffects.cs
12 Years Ago
Just added a check on the fog volume toggle
12 Years Ago
Adding missing files for Sonic Ether bloom and Colorful
12 Years Ago
Changed linux build options (test)
12 Years Ago
Removed unused effects, moved GUIblur to bottom
12 Years Ago
-tweaked the eoka animations a bit; added some new player jogging animations; (still TODO: jog left/right)
12 Years Ago
Arctic biome test scene base.
12 Years Ago
Daily merge from main branch
12 Years Ago
Increased mountain noise amplitude to reduce probability of flatland worlds
12 Years Ago
-rest of the jogging animations
12 Years Ago
Added item stacking, splitting, merging GameSetup can define whether you want to load a save or not
12 Years Ago
Fixed compile error
12 Years Ago
Daily merge from main branch
12 Years Ago
Further reduced probability of pure flatland maps by increasing the minimum hill noise frequency
12 Years Ago
Converted some of the newly imported assets from binary to text asset storage format Not sure why this didn't happen when you guys imported those in the first place since our Unity project is set to enforce text format
12 Years Ago
Tweaked the terrain generator initialization to properly benchmark in-editor
12 Years Ago
Merged my previous commits to the procgen branch
12 Years Ago
This broke on merge
12 Years Ago
Improved rock & dirt splat calculation
12 Years Ago
Fixed splitting/stacking not working properly clientside
12 Years Ago
Should fix players over-thinking while they're asleep
12 Years Ago
- Setting the Sky property in TOD_Sun Shafts again - Removed demo scene assets from SE bloom plugin
12 Years Ago
Attached fog volume to camera (to render fog) Chanegd FogVolume so we can access/change fog colour via script Got rid of horizon white line (will probably present a bunch of other problems)