108,320 Commits over 3,867 Days - 1.17cph!
Improved tundra normal and heightmap.
Quickfixed forest normal and heightmap.
Much better normal and heightmap for terrain_dirt. Aka stones.
Merge into Main! Completely new lootspawn system that spawns barrels and stuff and rebalanced lootspawn entirely
Rebalanced drop tables
hazmat suit now makes you take more damage from attacks
Cherry picked commit #5023 to main
Log noise fallback message if in safe mode as well
Fixed server compilation (EffectRecycle)
Finalized 3 new ground textures.
Added more native noise backend logging
bugfix for disabling save on genericspawned items
New normal map for the new terrain dirt.
Sleeping bag rename dialog/menu/rpcs
Sleeping bag timer
updated radtowns to use new loot system
Fixed AI danger steering.
First pass at a more centralized sound system
Move rock sounds to new system
ContextMap no longer produces NaN when given a vertical Vector.
fixed bug with the footsteps not playing when moving diagonally.
Spawn bright clutter rocks around bright decor rocks
Decision.State now works with AITarget.
Merged changes from main.
Removed unsafe keyword from noise fallback
Added more details to the managed noise fallback exception
Improved native noise failure detection
Added safemode argument (boolean)
added an animations for the player bandaging his arm (1st and 3rd person)
Fixed bug with DropToGroundLookAt
Added LootContainer
Refactored code for radial spawners
Death screen
Multiple sleeping bag spawn buttons
Sleeping bag timers
Sleeping bag names
Life stories boilerplate
Reduced AIHandler time out.
Ops, increased AISense distance interval a bit.
Corrected NPCSteering profiler label.
checking in shotgun with material and textures
NPCLocomotion now rejects invalid movement goals.
GenericSpawn system for radtowns