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138,348 Commits over 4,505 Days - 1.28cph!

8 Years Ago
[D11] [UI] Player slot initially sets to first slot index when entering game, ensuring the first item is equipped and the slot starts highlighted.
8 Years Ago
Added some ladder prefab variants
8 Years Ago
Added WorldSpaceGrid.CircleIntersectCell
8 Years Ago
Changed BuildPrefabs to use SaveAsPrefabAsset instead of copying files around
8 Years Ago
Ensure world prefabs spawn in when player spawns
8 Years Ago
Turn off LODs when RendererLOD is disabled
8 Years Ago
Added D11WorldSpawn for dynamic spawning of map prefabs (monuments etc)
8 Years Ago
[D11][UI] Increased gap between navigation bar options
8 Years Ago
[D11] Started separating PlatformServices + fix for UIMyGames.cs
8 Years Ago
[D11][Audio] Detailed Reverb set up on monuments added.
8 Years Ago
[D11] Fix for using wrong variable
8 Years Ago
[D11] Remove unused variable
8 Years Ago
[D11] [UI] added condition bars to icons in the inventory screen UI
8 Years Ago
Backup
8 Years Ago
Fixed server compile
8 Years Ago
better hash for D11InstanceData
8 Years Ago
Updated incremental build thing to allow non-recursive mode
8 Years Ago
Added some rock prefab variants
8 Years Ago
Merge from main
8 Years Ago
More IClientComponent
8 Years Ago
Removed trailing space
8 Years Ago
Added asset context menu entry to run BuildPrefabs for client or server
8 Years Ago
More IClientComponent
8 Years Ago
Reverting test thing
8 Years Ago
Added IClientComponent to a bunch of client side components
8 Years Ago
Improved custom GC logic and replaced gc.minheapsize / gc.maxheapsize with gc.buffer
8 Years Ago
Build stuff
8 Years Ago
Top deck WIP.
8 Years Ago
Backup
8 Years Ago
pager + detonator work
8 Years Ago
Backup
8 Years Ago
Integrated deep sea disturbance into water dynamics
8 Years Ago
[D11][TUTORIAL] Fix for water well inventory transfer failing
8 Years Ago
[D11] [UI] Added support for text mesh pro fonts and preset material. Community hub now only checks for server updates every minute and will only re-parse if the check results in a more up-to-date news article.
8 Years Ago
[D11] Find/Join Game page hint strings hooked up
8 Years Ago
[D11] Added loading spinner to MyGames, and fixed a bunch of warning popup header strings
8 Years Ago
[D11][UI] Added translation strings for OSK
8 Years Ago
[D11][TUTORIAL] Fix for issue #683, crash after breaking down items in recycler then opening inventory
8 Years Ago
lootspawns
8 Years Ago
Autoturret/player sensor NRE fixes
8 Years Ago
[D11] MyGames now only shows servers you have rented yourself, and currently selected gameobject is now cleared when moving between base carousel pages with no selectable content
8 Years Ago
[D11][UI] close inventory when looting item is destroyed
8 Years Ago
manifest
8 Years Ago
[D11][TUTORIAL] Tweaks to flow of cave objectives, fixed a missing reference
8 Years Ago
removing old entity prefabs
8 Years Ago
clutter and resource entity prefabs
8 Years Ago
colliders
8 Years Ago
[D11] PlayFab stats
8 Years Ago
[D11] [UI] swapped round hunger and thirst in the inventory screen to match the swapped round ones on the hud
8 Years Ago
Palm trees model prefabs setup, billboards setup