128,913 Commits over 4,232 Days - 1.27cph!
    
    
    
        
        
        
        
        
        
            
            
            
                
                Fixed early singleton initialization in standalone builds
 
                
                
                
                
                
             
         
        
            
            
            
                
                first pass at reloading sounds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reimport shaders on build if needed
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added anisotropy and parallax graphics UI options
 
                
                
                
                
                
             
         
        
            
            
            
                
                Drastically reduced terrain and terrain-blend shader variant count; simplified shader LOD options
Added graphics UI logic for anisotropy and parallax
 
                
                
                
                
                
             
         
        
            
            
            
                
                Skipping some complex code during SHADER_TARGET_SURFACE_ANALYSIS
 
                
                
                
                
                
             
         
        
            
            
            
                
                Moved twig skin lods to atlas texture, prefabs updated
Added LODs to some pieces that didnt have any to maximize the impact
 
                
                
                
                
                
             
         
        
            
            
            
                
                Better shader error detection
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added alpha cutoff range; alpha cutoff now visible in material inspector again
 
                
                
                
                
                
             
         
        
            
            
            
                
                Forgot to submit graphics tweaks UI prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added Incendiary ammo types!
Added incendiary rocket
Added explosive ammo
fixed seeing reload options menu when clipsize was 0
 
                
                
                
                
                
             
         
        
            
            
            
                
                Lots of prefab rebuilding or refactoring
 
                
                
                
                
                
             
         
        
            
            
            
                
                New roads WIP
Various improvements for the road and river terrain adjustments
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added collider to high voltage pole
 
                
                
                
                
                
             
         
        
            
            
            
                
                finished all of the 3rd person handcuff animations.
 
                
                
                
                
                
             
         
        
            
            
            
                
                tweaked some jump animations
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Don't allow road slopes that would break the current Guinness world record
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added powerline topology around powerlines
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed roadside / riverside topologies dilating into road / river
Optimized some topology checks
Fixed missing bridges
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added an normal map version of the LOD atlas, to reduce popping, shrunk atlas res to 1024 woth almost zero loss. :)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from building lod atlasing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added PathInterpolator (various interpolation methods along a 3D path)
Refactored path code and switched everything to PathInterpolator
Made roads more wiggly
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                viewmodels and woldmodels for the flashlight and flare
special fx and sounds for the flare
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed some rocks spawning on roads
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                added Anim events for the flare view model
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed some duplicate work being done in PathInterpolator
 
                
                
                
                
                
             
         
        
            
            
            
                
                Resize the tangent array a well when resampling a path
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed TerrainMap quad painting to a software rasterization algorithm instead of just using the bounding box
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Tweaked micro cliff and waterside decor spawn rules