128,797 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                Updated the crater texture to match variety or ground types better. Also dithered the alpha to fade out smoothly.
                
                
                
                
             
         
        
            
            
            
                
                Tweaked god ray color around dawn and dusk
                
                
                
                
             
         
        
            
            
            
                
                Fixed beachside trees being allowed to spawn on cliffs
                
                
                
                
             
         
        
            
            
            
                
                Added third TrackIR rotation axis
                
                
                
                
             
         
        
            
            
            
                
                Attraction points, attraction socket
                
                
                
                
             
         
        
        
            
            
            
                
                Crossbow - Updated animator, triggers, ironsights & added dryfire. Now works like the pipe shotgun.
                
                
                
                
             
         
        
        
            
            
            
                
                Quarry, pumpjack, windmill now have gradient foundations
                
                
                
                
             
         
        
        
            
            
            
                
                missed protocol++ (whoops) 
updated crossbow icon
                
                
                
                
             
         
        
            
            
            
                
                removed temp wood constructions around quarry 
                
                
                
                
             
         
        
            
            
            
                
                closed a few gaps in the meshes
                
                
                
                
             
         
        
            
            
            
                
                fixed placement check on mining quarry
                
                
                
                
             
         
        
            
            
            
                
                Crossbow -Added a 'loaded' bool to trigger when loaded/unloaded, updated animator, added loaded deploy & holster anims
                
                
                
                
             
         
        
            
            
            
                
                Updated holdtype on player crossbow
                
                
                
                
             
         
        
            
            
            
                
                nerfed wood spear - slightly less range, less radial grace
                
                
                
                
             
         
        
            
            
            
                
                Added highwalls to buildingtest scene
Planner  doesn't need manifest rebuilds in editor
Compound wall
                
                
                
                
             
         
        
        
            
            
            
                
                fixed hipfire exploit
updated some armor icons with higher quality versions
                
                
                
                
             
         
        
            
            
            
                
                crossbow loaded state + recoil
                
                
                
                
             
         
        
            
            
            
                
                fixed crossbow being fubar
                
                
                
                
             
         
        
            
            
            
                
                Initialize PlayerEyes rotations with Quaternion.identity (for serverside)
                
                
                
                
             
         
        
        
            
            
            
                
                Added CheckCapsule to GamePhysics (unused for now)
                
                
                
                
             
         
        
        
            
            
            
                
                Decoupled head and body directions in PlayerEyes
                
                
                
                
             
         
        
            
            
            
                
                Updated the pumpjack lods to skinmeshes
                
                
                
                
             
         
        
            
            
            
                
                There is no collision_setup silly
                
                
                
                
             
         
        
            
            
            
                
                redid 3rd person attack animations for the 2handed sword
added prefabs for the 2handed baseball/mace and 2handed cleaver
                
                
                
                
             
         
        
            
            
            
                
                Force construction skins into the bundle
                
                
                
                
             
         
        
            
            
            
                
                fixed bug with player playing a punching animation when a weapon was unequiped; Those are TOP SECRET animations not ready for the public :P
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Asset bundle tweaks (loadtimes)
                
                
                
                
             
         
        
            
            
            
                
                crossbow lods - needs some more work but it's good enough for now
                
                
                
                
             
         
        
            
            
            
                
                A whole bunch of sound tweaks
                
                
                
                
             
         
        
        
            
            
            
                
                pre-merge commit
added oil refinery
added oil pumpjack
added high quality ore
!all hardcore weapons use high quality ore now
crossbow fires arrows 20% faster
                
                
                
                
             
         
        
            
            
            
                
                merge from main.. somehow without conflicts
                
                
                
                
             
         
        
            
            
            
                
                manifest, loottables, phrases
                
                
                
                
             
         
        
            
            
            
                
                fixed bug with oil deposits not showing & quarries extracting oil (lol)
                
                
                
                
             
         
        
        
            
            
            
                
                merge into main, buckle the f up
                
                
                
                
             
         
        
            
            
            
                
                fixed missing icons for on/off on refinery
                
                
                
                
             
         
        
        
        
            
            
            
                
                metal facemask & torso now take high quality metal to craft
                
                
                
                
             
         
        
            
            
            
                
                small amount of oil available everywhere
lowgrade fuel default blueprint again, oops