128,713 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                Server queries share the gameserver port
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed showing PCGamer on menu
                
                
                
                
             
         
        
        
        
            
            
            
                
                Steam Inventory cleanup, refactors
Added InspectorEx base
                
                
                
                
             
         
        
            
            
            
                
                Roads and pavement greybox set
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Train tracks greybox set
road set pivot unfuck
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed ragdolls floating away from where they were
                
                
                
                
             
         
        
            
            
            
                
                Terrain base map compression in DX11; saves ~126 MB from vram; speeds up lowest quality terrain and pvt
                
                
                
                
             
         
        
            
            
            
                
                Added move method to sphere (see bug report 720825)
Added capsule shape helper class (for step detection tests)
Replaced PlayerWalkMovement.TraceSphere with Sphere.Move
                
                
                
                
             
         
        
        
        
            
            
            
                
                Reapplied GameTrace optimizations
Fixed animal and player GameTrace colliders being offset and often too small
                
                
                
                
             
         
        
            
            
            
                
                Water2: added high frequency distortion to water refraction
Water2: added normal fold slim texture caching
                
                
                
                
             
         
        
        
            
            
            
                
                PVE servers: Don't allow any construction damage from players (players were running out of cupboard range after placing C4)
PVE servers: Demolish is available forever instead of just 10 minutes
                
                
                
                
             
         
        
            
            
            
                
                Simplified dirt shader layer
Workshop previews in editor
Workshop import fixes
                
                
                
                
             
         
        
        
        
        
        
        
            
            
            
                
                Climate baseline. Spawn table arid/tundra bushes.
                
                
                
                
             
         
        
            
            
            
                
                Spawn tables. Various world material improvements. Manifest.
                
                
                
                
             
         
        
            
            
            
                
                Time advances. Climate tweaks.
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed potential GameTrace issues when inside of colliders
Further reduced dynamic memory allocations in GameTrace
                
                
                
                
             
         
        
            
            
            
                
                walls and fence greybox set
                
                
                
                
             
         
        
            
            
            
                
                Added editor cheats (free craft, instant craft, unlock all skins)
                
                
                
                
             
         
        
            
            
            
                
                Added Overlay/Top (for custom UI from mods during loading screens)
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed root bone reference of player model prefab (bone list no longer includes mesh LODs and shit)
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Deleted shatter toolkit (seemingly unused, naming conflicts)
                
                
                
                
             
         
        
            
            
            
                
                fixed a bug with the player's hands drifting off weapon when player looked up/down during the relax gestures
improved the "getting up from wounded state" animation
                
                
                
                
             
         
        
            
            
            
                
                Workshop update
Warning if entity broadcasting when it shouldn't
                
                
                
                
             
         
        
            
            
            
                
                Pre-lut env prefabs. Tundra tree group fix.
                
                
                
                
             
         
        
        
            
            
            
                
                added a new wounded animation for when the player gets shot in the arm
fixed a bug with the flinch animations looking terrible
added the standing beartrap animation
made the relax gestures use the entire body (it looks more natural now with the pelvis and legs animating now)