128,724 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                Tweaks to the retaining walls terrain blend material
                
                
                
                
             
         
        
            
            
            
                
                Patched ShadeVertexLights to support up to 8 lights (unity max)
                
                
                
                
             
         
        
            
            
            
                
                Adding normal map for the previous atlas
                
                
                
                
             
         
        
            
            
            
                
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                Reduced rain probability some more
Network++
                
                
                
                
             
         
        
            
            
            
                
                Added batching to all compound walls and barricades from the second texture atlas
                
                
                
                
             
         
        
        
            
            
            
                
                ▋▄▋▉ ▆▉▌▊▇▆▅▇▆▉ ▋▍▊▇▋ ▇▉▍ ▉▉▊█/▊▄▄▍▇▋ ▉▍▅▌█▍▄
                
                
                
                
             
         
        
            
            
            
                
                Fixed protocol mismatch messages being reversed
                
                
                
                
             
         
        
            
            
            
                
                Sleeping bag no longer teleports the player, then respawns but instead uses a respawn overload
                
                
                
                
             
         
        
            
            
            
                
                Added lighting normalization factor to VertexLitBlendedCustom; helps with opacity when overlit
                
                
                
                
             
         
        
        
            
            
            
                
                added some new muzzleflash sprites that look more random than the previous.
added a relaxed gesture for the 3rd person rocket launcher idle
                
                
                
                
             
         
        
            
            
            
                
                adjusted some viewmodels to have snappier aiming
adjusted some muzzleflashes to not occlude targets
                
                
                
                
             
         
        
        
        
            
            
            
                
                updated hitbox damage scales
                
                
                
                
             
         
        
            
            
            
                
                Weapon deploy, swing, and reload sound polish. Loot barrel sound polish.
                
                
                
                
             
         
        
            
            
            
                
                bunch of lootspawn table changes
bone and wood armor no longer default
                
                
                
                
             
         
        
            
            
            
                
                Rocket launcher volume fixes
                
                
                
                
             
         
        
        
            
            
            
                
                Make bullet impacts audible from farther away
                
                
                
                
             
         
        
            
            
            
                
                Increase the distance gunshots are audible from
                
                
                
                
             
         
        
        
            
            
            
                
                Updated RustNative (with linux sqlite fix)
                
                
                
                
             
         
        
            
            
            
                
                Optimized ragdoll bone copy
                
                
                
                
             
         
        
            
            
            
                
                Added asset warmup to bootstrap (needs testing, disabled by default)
                
                
                
                
             
         
        
        
            
            
            
                
                Enabled read/write on concrete wall meshes
                
                
                
                
             
         
        
        
            
            
            
                
                Asset warmup is now enabled by default
                
                
                
                
             
         
        
            
            
            
                
                Moved asset warmup to the first time a server is joined
                
                
                
                
             
         
        
        
            
            
            
                
                headshot sound overrides hit notification
adjusted hit notification sound
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Fixed possible NRE in Model.SyncBones
                
                
                
                
             
         
        
            
            
            
                
                Pickaxe sound timing tweaks
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                fixed research table showing 0% with condition based items
                
                
                
                
             
         
        
        
            
            
            
                
                Sleeping bags can no longer be placed in nobuild zones
Sleeping bags cannot be stacked as much anymore
Sleeping bag collision is less annoying
                
                
                
                
             
         
        
            
            
            
                
                slightly increased despawn times for bodies and dropped items
dropped items have longer despawn times based on rarity
                
                
                
                
             
         
        
            
            
            
                
                Sky and moon brightness tweaks
                
                
                
                
             
         
        
            
            
            
                
                Changed vertexlit blended lighting normalization hack to scale down, not up
                
                
                
                
             
         
        
            
            
            
                
                fixed a bug with the player inventory animation not looping
                
                
                
                
             
         
        
            
            
            
                
                Various env material tweaks.