128,713 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
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                Fixed DX11 black terrain happening on 10.0 class hw
Fixed potential DX11 hang during pvt toggle and/or terrain initialization; compression related
Fixed DX9 compilation issue water normal fold shader
                
                
                
                
             
         
        
            
            
            
                
                Horse footsteps don't sound like a guy with two halves of a coconut anymore
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed entities sometimes sending network updates before they're spawned
                
                
                
                
             
         
        
            
            
            
                
                Allow block rotation for 10 mins after upgrade
                
                
                
                
             
         
        
            
            
            
                
                Fixed server compile error in ParticleEmitFromParentObject
                
                
                
                
             
         
        
            
            
            
                
                Don't bother trying to send network updates during loads
Fixed warning
                
                
                
                
             
         
        
            
            
            
                
                Updating the oil barrel prefab and performing some voodoo dance
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
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                Tweaked player preview brightness
                
                
                
                
             
         
        
            
            
            
                
                Refresh canvas sort order after showing or hiding loading screen UI
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                SkinnedMeshCollider improvements WIP
                
                
                
                
             
         
        
        
            
            
            
                
                Added wounded in chest anim
                
                
                
                
             
         
        
            
            
            
                
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                Network++, Error++, Schema++
                
                
                
                
             
         
        
            
            
            
                
                Fixed ScriptedObjects not always being forced into bundles
                
                
                
                
             
         
        
            
            
            
                
                Fixed inventory menu being invisibly open on spawn
                
                
                
                
             
         
        
            
            
            
                
                Fixed loot tables sometimes not generating
                
                
                
                
             
         
        
            
            
            
                
                Bandana models, textures, mats, preliminary prefab
                
                
                
                
             
         
        
            
            
            
                
                Color grading for biomes/TOD's
                
                
                
                
             
         
        
        
            
            
            
                
                More lush canopy alphas for some of trees. LUT import settings. Climate prefab.
                
                
                
                
             
         
        
            
            
            
                
                Fixed event_id being too long in error reporting
SQlite fixes
Fixed Steamworks NRE
Fixed Unhandled Raknet packet errors
Fixed disaming landmine error (and not giving a landmine)
Fixed NRE in BaseNPC.OnAttacked
Fixed NRE in RConListener
Fixed NRE in ParticleEmitFromParentObject
Fixed NRE in UpdateUnlockedSkins
Fixed NRE in CancelAuthTicket
Fixed NRE in CraftingQueue.TaskFinished
Fixed NRE in SetCraftFromTextbox
                
                
                
                
             
         
        
        
            
            
            
                
                Consolidating Water2 to Third Party folder for easy transfer to other projects in the future
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Typing kill suicides instantly instead of wounding
                
                
                
                
             
         
        
            
            
            
                
                A couple tiny Sound fixes/tweaks
                
                
                
                
             
         
        
        
        
            
            
            
                
                KOTH island WIP. LUT improvements.
                
                
                
                
             
         
        
            
            
            
                
                Record server join history date properly
Added string.Truncate( maxchars ) (adds ".." to truncated string)
Started SteamTool (high level wrapper on top of steamworks.net)
Added transform.OrderChildren( func )