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Final placeholder skin spec map tweaks
can pick up shotgun trap
can repair shotgun trap
shotgun trap appears under trap category
can no longer code lock shotgun trap
final mid river area sculpt
guntrap deployment exploit fixes
skin approval
skin icons
Updated jenkinsfile:
- slack reports on error
- failFast on parallel
- set custom job name (hopefully)
scrap pile; fbx/materials/prefab/textures
Window bars and embrasures now store item condition
Window bar and embrasure item condition is reduced by half when picking them up
Network++
Added back motion vector override w/ downscaled depth bias to fix seethrough walls in TSSAA/MB
Fixed being unable to harvest helicopter gibs (RUST-1690)
fixed shotgun trap stacking
fixed shotgun trap foundation exploit
fixed shotgun trap not triggering when directly infront of it
shotgun trap no longer creates decals
cleanup
shotgun trap costs less wood
Exception reporter doesn't report errors, because Unity throws too many of them.
Tag current changeset id in exception reporting
damaged textures, material setup, sizes
Rocket factory progress / backup
broken tile detail meshes
progress backup on office interiors
office lift texture set + mats
office plastic_panels_b texture set + mats
Rocket factory progress / added walkway ledges / split tower stairs into modular meshes
Remaining caves (for now)