127,988 Commits over 4,109 Days - 1.30cph!
Reduced GC caused by quickcraft (progress but still sucks)
Gas station terrain splats, building/monument splats
More work on Navmesh Grid.
Optimized Model.FindBone and Model.FindClosestBone and made them GC free
Populate model bones (transform list and name list) in prefab preprocessing to avoid runtime GC
Each navmesh grid layer now cater to the area mask of each agent type.
Bundling preprocessing fix
Gas station initial dressing pass WIP
gas station pavement LODs/COLs/Prefab
New snow terrain tiling and material settings
Added DDSUtil for texture data export to dds
Added direct to dds output on texture packer
Repacked building atlas material
Fixed building atlas lod material
Terrain atlas generator now exports directly to dds
Generated new terrain atlas textures
Added DDSUtil optional partial mip chain export
Re-generated terrain atlas textures with mip chain limit
Added IsInvoking to invoke handler
NPCPlayer uses invoke handler (particularly due to CancelInvoke)
Converted some remaining stuff to invoke handler
More work on Navmesh Grid.
Fixed IOOR exception in ScanForPositions.
PlayerModel female geo update
Use AsyncTerrainNavMeshBake the way it was intended.
Eliminated GC allocs from Projectile.DoMovement
Enabled prefab pooling on rotting flies effect
Fixed weird profiling in SkinnedMultimesh.BuildBoneDictionary
Eliminated GC allocs from Ragdoll.RagdollSetup
Eliminated GC allocs from RagdollInteritable.Inherit
EAC API update (client side)
Network++
Subtracting EAC API update
Eliminated more GC allocs from Ragdoll / RagdollInheritable
Fixed animal model root bone references often being the parent game object instead of the root bone of the rig
gas pump greybox - scene update
fixed a bunch of bugs with rounding errors in resource dispenser
crappier tools now yield less total ore when playing the minigame (as intended)
supermarket shelves greybox - scene update
Made supermarket greybox bigger.
Basic scene setup and dressing
Added coverage queries (CQ) explicit origin occluded binary state result
Added CQ custom origin visibility result
Added CQ smoothness speed factor input
Gas canister props models/LODs/COLs/Prefabs
Added auto material repacking when source textures change size
Updated packed mats, maps and db
Fixed coverage query registration handling