127,971 Commits over 4,109 Days - 1.30cph!
Fixed warehouse exit in LS
bin models/Prefab/Textures
AsyncTerrainNavMeshBake for Pål
Yet another merge from main
Adopt async terrain mesh generation for navmesh grid.
Fixed compilation error in rust/speedtree shaders
cylindrical/hemisphere helpers that turned out to be unnecessary garbage and a waste of a days work
improved ore hotspot placement significantly
cobalt office posters WIP
Fixes for RUST-1718 and RUST-1734 : rocket crane issues
posters scaling, dressing
launch_site scene2prefab
Removed some 32bit specific code
No longer save assetwarmup and prefabwarmup convars (should always be enabled, only use for debugging)
Excluding some prefabs from asset warmup since they're not always required and will be loaded later when loading the map
Adjusted texture resolution curve on the various quality presets, let's see how this looks
Use GameObjectRef for nested navmesh for monuments.
More item description fixes and updates
snow rock materials were missing specmap following changes to terrain splats
fixing the sewers terrain trigger issue
fixing a terrain blend material
Desk, computer cabinet, desk texture tweaks
More post-dx9 occlusion culling changes and cleanup
Tweaked fake reflection shadowing
Temporary fix survey charge server compile error
survey charge minigame baseline
Made tocenter debug log unity editor only.
Removed spawnable component from radtown ores
Removed another pointless component from the radtown stone ore
Added SpawnAttemptsInitial and SpawnAttemptsRepeating parameters to spawn populations
Updated some spawn population parameters, increased junkpile spawn attempts
Updated native renderer module for windows
Updated renderer native library (Linux & OSX)
reset achievement hud on server connect
Reset game tips on connect
Removed OnStatsRefreshed debug info