127,500 Commits over 4,109 Days - 1.29cph!
Scientists check path distance between target and cover points, not just straight-line distance, to find best suited cover points for advancing and flanking.
Reflective normal flip for foliage two-sided lighting
Removed unused skin shader variations
temporarily turned off male asian hairdye switching. working on blondes and ginger colours with new system.
Pine trees / better snow textures
Added optional dual masked hair layers to core/skin shader
Douglas Fir snow variants
Disabled life story (temporary client crash hotfix)
Network++
fix for 3rd person reload animations not playing
fix for worldmodels not animating when reloading.
Send out player position ticks in the same frame they've been received (reduces peeker's advantage)
Merge from network_lerp_2
Committing v_semi_pistol reload meta file since nobody else is
Updated keylock phrases to reflect a key is no longer required
Phrases
Merged back in subtracted AI changes.
Trying to untangle merge / subtract garbage
Rolling back BaseProjectile to before goosey's changes
Added support for NavMeshModifierVolumes to DynamicNavMesh and MonumentNavMesh.
Started work on supporting door opening for NPCs while making sure Animals can't open them.
Added mainland topology (everything connected to the main island)
Only spawn players and monuments on mainland
spear craft tutorial
convar and menu option to disable game tips
cloth collection tutorial
sleeping bag tutorial
NPCs now break down barricades that stand in their way.
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