127,404 Commits over 4,109 Days - 1.29cph!
Fixed vm torch not hitting centre of screen, tweaks to anims
Improved load balanced execution of AI.
Added a couple new convars to control the ai execution.
Fixed a few more warnings
More terrain blend map work, better technique
Anchors fix to power sub stations
set composite materials to not use sRGB and tweaked composite textures accordingly, material tweaks, made alpha more solid at distance
Unpacked all materials (for now)
Rolling back 2017.3 changes
Merge from unity_2017.1.3
fixed foot IK spazzing out on Gibs ( eg. loot barrel gibs )
Military tunnels entrance lighting volume fix
Potential fix for "_MainTex" UI error when opening map
Fixed OnViewModeChanged NRE
Enabled player death database again
Potential fix for another "_MainTex" UI error
Chainsaw for goosey/ prefab/fbx/ textures/materials
optimized the footIK (it ignores the "debris" layer)
Fixed core/foliage edge mask default values causing clipping errors
Ensure locker, bed, workbench destroyed if construction placed on no longer exists (ground watch tweaks)
Cherry picking
25518 for bawng
Fixed client entity building ID not resetting when pooled
Potential fix for another "_MainTex" UI error
Bed can be repaired
Bed can be picked up with hammer + building priv
Misc convar description spelling
Misc options menu spelling
Adjusted reflection quality 1
World reflection quality defaults to 2
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Added two-sided lighting option to core/foliage and core/generic; moved + cull to top
Added shadow bias and intensity control to core/foliage
Fixed tint not applied on translucency in core/foliage
Replaced core brdf luminance function; touched relevant shaders
Fixed foliage shader face culling defaulting to back
Moved derive tangents to coreutils
Removed redundant Hapis APC path files
Disabled core/foliage translucency for indirect lighting; requires indirect shadowing to work properly
Spicebush prefab settings
Disabled warnaserror on this branch
Misc touch-ups and fixes for AI.