39,912 Commits over 4,597 Days - 0.36cph!
Further tweaks to uzi drop in hackable crates, avoid it spawning "on top" of the other guns, slightly cut bolty and lr weight to limit dilution
Keep elite crate and underwater lab crate spawn the same but have it come with some ammo
merge from storepage_oct26
Uzi loot spawns. Hackable crate, elite crate and underwater variant of crate_normal
Likely to revist this in a future update
merge from scrap_king_building_skin - final store icon and square images
Merge: from remove_baseplayer_breadcrumbs
- Clean: remove error logs related to mystery client NRE
Tests: build simulator
Merge: from jobs4_default
- Update: make UsePlayerUpdateJobs default to 4
Tests: none
Merge from bird_flocks_audio_distance
merge from remove_snake_sss
fixed scrap king building skin steam item sharing token with the building tier so it read "upgrade to scrap king" on the steam item
merge from more_lod_optims
merge from more_lod_optims
merge from ptboat_leg_fix
merge from boatgroup_oilrig_reduction
merge from buildingblock_batching_fixes
merge from turninplace_tuning
merge from scrapking_batching_fix
merge from base_occlusion -> main
merge from base_occlusion -> main
Merge from distance_flare_extended_range
merge from bird_critters
(lots of bugfixes, no added features)
uzi balance + condition doubled
Merge from new_phone_conversations
head_bob_anim_fixes -> main
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merge from scrap_king_building_skin
merge from storepage_oct26
update shears deploy sound to match new animation
Merge from animal_renaming
Merge from analytics_oil_prod_fix
DIsable blend shapes on collider_settings import preset
Merge from distance_flare_extended_range
add an ignore list for baking terrain height, add bbs in tropical islands to it
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merge from storepage_oct26
remove non-jobified code path from laserbeams
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Fix harbors not spawning any crates when in tier 2 (mainly custom maps), S2P