35,273 Commits over 4,536 Days - 0.32cph!
merge from carvable_pumpkin_deploy_fix
merge from paintball_gun_fixes
merge from viewmodelscope_nre
merge from static_piano_fix
merge from TriangleHatchDeployfix
merge from deployanim_fix
merge from vehicle_pooling
merge from glass_ar_motion_blur_fix
merge from new_navmesh_fixes
merge from Floating_bandage_fix
merge from oilrig_light_fix
merge from mt_snapshot_saving
merge from automated_testing
merge from cookingworkbench_kettle_fix
merge from settings_dropdowns_fix
merge from store_nre_fixes
merge from itempickup_notices_fix
merge from fix_threaded_error_client
merge from terrain_mac_fix
merge from monumentblocker_fixes
merge from powergridenginefx_nrefix
merge from monumentblocker_preventmovement
merge from arrowhead_fix_3
merge from contact_list_note_fix
merge from fix_rendererlod_mats
merge from improved_event_saveloading
merge from rrp_flashbang_blur_fix
merge from arrowhead_load_fix_2
merge from fix_composter_menu_option
merge from flashlight_shield_fix
merge from fix_campfire_fast_cook
Rust+ item export script tweaks, remove duplicate goldframe.xl translation with different key casing
merge from misc_error_cleanup
merge from improved_event_saveloading
merge from render_pipeline_testing
merge from render_pipeline_testing (various fixes)
merge from fuse_clan_score_fix
merge from hab_armor_LOD_fix
set rig to none and disabled animation import on 31 workbench upgrade fbxs including their gibs, none of them contain a rig or animation and generic rig was adding a dead animator to every model root
fixed efficiency upgrade coming in way too big.
last lod was okay - must have been in local mode on lod 2 when applying the transforms in blender (they have to be all visible)
Merge from modular_car_handling_improvements
merge from storepage_crystalAR
Merge: from async_serveroccl_gen
- Bugfix for exception about profiler being not available on server boot
Tests: booted craggy