branchrust_reboot/maincancel

36,308 Commits over 4,383 Days - 0.35cph!

33 Minutes Ago
Subtract 147919 merge from terrain_lower_fixes
5 Hours Ago
Check AlphaMap isInitialized on AdaptMeshToTerrain to prevent editor errors
5 Hours Ago
Fixed code locks on cars disappearing (except for the red spheres) after too many code attempts Swapped the red sphere material to an opaque version so we don't get weird depth fighting issues
Today
Fix NRE when renaming a demo shot to a name that already exists
Today
Fix case where holstering a mobile phone mid call would result in some inputs being ignored
Today
Remove log when loading player inventories for the first time
Today
fix default rotation of pumpkin in painting menu
Today
tighten up waterwheel dismount positions
Today
update phrases - fix overfished message - waterflow message - lootinsafezone msg
Today
move "inventory full" toast behind the inventory UI, blocks too much
Today
Merge: from hascloseconnections_fix - Bugfix for BaseNetworkable.HasCloseConnections and GetCloseConnections mot seeing outside of small layer Tests: ran unit tests
Today
testlist
Today
Commit the .meta files that keep popping up
Today
merge from woodpile_changestage_audio
Today
merge from fix_privaddfriend_vis
Today
merge from computer_station_io (only manifest changes)
Today
merge from computer_station_IO
console_quickjoin_fix -> main
Today
Increased timeout slightly to allow FPBuild to handle closing of started processes
Today
Fix blurry radtown sign once again, regressed during naval texture optimizations
Today
Merge: from serverprofiler_recordscope_pause - Update: ServerProfiler recorder scopes can be paused/resumed (but needs more work on export side, looks bad) - Bugfixes for recorder scopes corrupting memory and breaking perfsnapshot Tests: unit tests + recorded a multiframe coro with recorder scope + perfsnapshots
Yesterday
merge from new_texture_suffixes_naming_convention
Yesterday
Merge from terrain_renderer (culling ConVar)
Yesterday
Fixed game not starting in editor due to silent errors when disable menu UI is enabled
Yesterday
Sort network cell tile offsets so the closer ones queue up to be networked first
Yesterday
Handle the weird string prefab references in Skinnable to make bbq.workshop.prefab go in the right AssetScene
Yesterday
Merge from terrain_lower_fixes
Yesterday
server_browser_improvements -> main
Yesterday
Forgot to include it in the usage help string -.-
Yesterday
Reapply 144020 (crypt building skin upgrade_radius) after stomp
Yesterday
Merge from ugc_screen_blur_fix
Yesterday
Merge from vine_descend_fix
Yesterday
console_quickjoin_fix -> main
Yesterday
unskinned_windmill -> main
Yesterday
merge from tincanalarm_v2
Yesterday
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Yesterday
merge from fillmounts_horse_fix
2 Days Ago
merge from wallpaper_nre_fix2
2 Days Ago
merge from adminui_health_fix
2 Days Ago
merge from Electric_Furnace_Workshop
2 Days Ago
merge from crypt_building_skin
5 Days Ago
merge from easter_fixes_2026
5 Days Ago
merge from flexvirtualscroll_nre_fix
5 Days Ago
merge from hackweek_techtree_multi_unlock
5 Days Ago
merge from world_rendermap_fix
5 Days Ago
merge from console_autocomplete_fix
5 Days Ago
merge from droppeditem_improvements
5 Days Ago
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6 Days Ago
Merge from editor_copytexture_error_spam_fix