branchrust_reboot/maincancel

35,273 Commits over 4,536 Days - 0.32cph!

11 Minutes Ago
merge from carvable_pumpkin_deploy_fix
11 Minutes Ago
merge from paintball_gun_fixes
13 Minutes Ago
merge from viewmodelscope_nre
13 Minutes Ago
merge from static_piano_fix
14 Minutes Ago
merge from TriangleHatchDeployfix
15 Minutes Ago
merge from deployanim_fix
16 Minutes Ago
merge from vehicle_pooling
17 Minutes Ago
merge from glass_ar_motion_blur_fix
19 Minutes Ago
merge from new_navmesh_fixes
21 Minutes Ago
merge from Floating_bandage_fix
21 Minutes Ago
merge from oilrig_light_fix
Rin
1 Hour Ago
merge from mt_snapshot_saving
Today
merge from automated_testing
Today
merge from cookingworkbench_kettle_fix
Today
merge from settings_dropdowns_fix
Today
merge from store_nre_fixes
Rin
Yesterday
merge from itempickup_notices_fix
Yesterday
merge from fix_threaded_error_client
Rin
3 Days Ago
merge from terrain_mac_fix
Rin
3 Days Ago
merge from monumentblocker_fixes
Rin
3 Days Ago
merge from powergridenginefx_nrefix
Rin
3 Days Ago
merge from monumentblocker_preventmovement
Rin
3 Days Ago
merge from arrowhead_fix_3
Rin
3 Days Ago
merge from contact_list_note_fix
Rin
3 Days Ago
merge from fix_rendererlod_mats
4 Days Ago
merge from lod leak fix
Rin
4 Days Ago
merge from improved_event_saveloading
Rin
4 Days Ago
merge from glass_ar
Rin
4 Days Ago
merge from rrp_flashbang_blur_fix
Rin
4 Days Ago
merge from arrowhead_load_fix_2
Rin
4 Days Ago
merge from fix_composter_menu_option
Rin
4 Days Ago
merge from flashlight_shield_fix
Rin
4 Days Ago
merge from fix_campfire_fast_cook
4 Days Ago
Rust+ item export script tweaks, remove duplicate goldframe.xl translation with different key casing
5 Days Ago
merge from misc_error_cleanup
5 Days Ago
merge from improved_event_saveloading
5 Days Ago
merge from render_pipeline_testing
6 Days Ago
merge from render_pipeline_testing (various fixes)
Rin
6 Days Ago
merge from fuse_clan_score_fix
6 Days Ago
merge from hab_armor_LOD_fix
Rin
6 Days Ago
merge from glass_ar
6 Days Ago
set rig to none and disabled animation import on 31 workbench upgrade fbxs including their gibs, none of them contain a rig or animation and generic rig was adding a dead animator to every model root
6 Days Ago
fixed efficiency upgrade coming in way too big. last lod was okay - must have been in local mode on lod 2 when applying the transforms in blender (they have to be all visible)
6 Days Ago
Merge from modular_car_handling_improvements
6 Days Ago
update flashlight icon
7 Days Ago
Phrase update
7 Days Ago
merge from demo_ui_2
7 Days Ago
merge from storepage_crystalAR
7 Days Ago
Merge: from async_serveroccl_gen - Bugfix for exception about profiler being not available on server boot Tests: booted craggy
7 Days Ago
radwater_buff_2 -> main