branchrust_reboot/maincancel

23,797 Commits over 2,618 Days - 0.38cph!

3 Hours Ago
Merge NewWounding->Main
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Today
Merge from render_scale
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Today
Merge from render_scale
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Today
Merge from voiceprops/dlc
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Yesterday
If server saves while player is wounded, just have them die on load. They were getting stuck in wounded state forever.
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Yesterday
Improved fix for picklechuting
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Yesterday
Further prevent picklechuting by ignoring wounded damage immunity if it's fall damage
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Yesterday
Re-check majority damage type when progressing from crawling to incapacitated state, not just when going from healthy to wounded (crawling)
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Yesterday
Revert the previous poisoning commit to prevent "pickle cave diving"
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Yesterday
Cancel pending poison damage when changing wounded state
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Yesterday
Fix swimming and ladder climbing being extra slow
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Yesterday
Medkit recovery from wounded no longer works with fall damage (prevent "one weird trick" to fall as far as you want)
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Yesterday
If a player is on a ladder when they become wounded, make them fall off
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Yesterday
Make the injure command less strict than the real thing, so we don't stop players using it right after being injured previously and so on
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Yesterday
Don't let the 'injure' console command put the player into wounded state if they're in a situation where becoming wounded would usually be impossible (this will fix the "can still drive while wounded" thing).
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Yesterday
Fix another NRE in GoToIncapacitated
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Yesterday
Fixed error when using injure console command
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Yesterday
Fixed not being able to crouch under half walls
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Yesterday
Merge NewWounding->Main
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Yesterday
Split the CanInteract method instead of using an overload. See if this fixes the mysterious MissingMethodException on Staging.
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Yesterday
network++
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Yesterday
full manifest update - build server times?
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2 Days Ago
Merge from voiceprops/dlc
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2 Days Ago
- Added the transitional animation for going from standing to crawling state - Fixed going to wounding state while crouching not showing the correct animation
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2 Days Ago
Increase water factor when crawling, to account for the player's much lower head position
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2 Days Ago
Don't allow climbing ladders while crawling
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2 Days Ago
Added (admin only) console command "recover" as a partner to the existing "injure". Recovers from wounded state.
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2 Days Ago
Merge NewWounding->Main
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2 Days Ago
nametag profiling
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2 Days Ago
binoculars only show nametag pips during the day fixed invisible nametags at certain angles reduced nametag pop-in delay
comment1 Comment
3 Days Ago
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3 Days Ago
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6 Days Ago
Merge from voiceprops/dlc
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7 Days Ago
skin approval
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7 Days Ago
network++ phrases
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7 Days Ago
Merge from voiceprops/dlc
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8 Days Ago
manifest
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8 Days Ago
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8 Days Ago
Merge from voiceprops/dlc
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8 Days Ago
Merge from voiceprops/dlc
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8 Days Ago
Add a slight additional buffer to the clipping check for vehicle seats that are right at ground level (e.g. Chippy arcade machine)
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8 Days Ago
Fixed not being able to mount minicopter due to overzealous clipping check
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13 Days Ago
Hitch & trough can now be placed down narrow triangle passages
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13 Days Ago
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13 Days Ago
skin approval
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15 Days Ago
▍█ ▉▋▅█ ▉▍ ▊▉▋▋█▅▉▇ ▇▇▇ ▋▌▌▊▌▄▅ ▇▇▊▆▋ ▌▌ ▋▄▌ ▋█▄▊ ▇▄▅▍▇, ▉▄▅▇▇▄ ▇▆▌ ▄▄▌▊▋▄▄ ▆▇ ▇▌▌▌▊▄▊. ▉▍▆▋▇▌ ▊▋▉▉ ▄ ▅▄▆ ▆█ ▊▄▋▄▄▄▊▄ ▉▅▊▋▄█ ▋▇▄▊▋ ▄▄▉█▅█▄▅ ▆▍▌ ▅▄▅▇▆▋▍ ▄▊█▆▅▅▆▆ ▌▊▄ ▌▋▅▇▉▅█ ▄▉▉▊▍▍ █▅▊▍▊▊ ▊▆▍▇▍▄▆▌▌.
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16 Days Ago
fixed missing meshes on water_catcher_large and _small static prefabs
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16 Days Ago
merge from minicopter_push_fix
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16 Days Ago
merge from /minicopter_dismount
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16 Days Ago
Fixed players mouths not moving when voice chatting
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