35,343 Commits over 4,324 Days - 0.34cph!
Merge: from save_leak_fix
- Bugfix for items leaking during save - items would be incorrectly marked as persistent when owned by transient entities
Tests: 5 save-load cycles on 2.5k procgen in editor. still leaked ~10 entities per save, but couldn't find them
server update version to 021f737/2022.3.41x1
- any rigidbody with >128 colliders becomes a physx aggregate rather than an actor
server unity version to a1f6e5b/2022.3.41x1
- enabling proper multithreading for PhysX trigger contact processing
Merge from 3p planner animation update
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Merge from fishing_village_perf (not expecting much from this, but worth changing anyway)
merge from mounted_shorevector_clear_fix
merge from industrial_redirect_fix
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merge from sprinkler_obb_fix
merge from bbs_exploit_fix_v2
merge from lowfps_oven_improvements
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merge from guntrap_leak_fix
merge from fix_texture_streaming_naval
merge from bbs_overlapping_building_construction
merge from hold_type_swap_footstep_fix
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merge from Frame_Playerboats
merge from artist_pack_dlc
merge from smallartistframe_placement_fix
merge from artistpack_storepage
merge from paintballgun_viewmodel_fix
merge from boat_destroy_ents_fix
merge from strenghtenedwindow_rugs_fix
Implement no respawn icon for player boats
Subtract subtraction of naval_update merge, fix compile error on server
subtracting
142870 naval_update merge
merge from island_shore_seam_fix
merge from minor_turret_adjustments
merge from pt_turret_reload_mag_fix
scientist_boat_aggro_fixes -> main
scientist_boat_aggro_fixes -> main
ptboat_front_turret_nerf -> main
mounted_weapon_seat_errorspam_fix -> main
mounted_weapon_seat_errorspam_fix -> main
merge from fix_texture_streaming_naval
merge from shader_memory_fix