branchrust_reboot/maincancel

36,160 Commits over 4,352 Days - 0.35cph!

3 Hours Ago
Merge from terrain_renderer
Today
Updated armoured hatch anims to prevent wall clipping
Today
Fix new scientists not playing movement animation in demos after the demo was paused
Today
Possible Client_OnCassetteInserted NRE while spectating fix
Today
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Today
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Today
merge from fix_server_browser_compression -> main
Today
merge from safezone_lootbag_fix
Today
merge from overfishing
Today
Shutter frame audio fixes
Today
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Today
merge from automated_testing
Today
merge from techtree_multi_unlock
Today
merge from waterwheel_deployable
Today
merge from automated_testing
Today
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Today
merge from render_pipeline_testing
Today
Buoyancy ResetStaticFields to fix error spam with skip domain reload
Today
updated water wheel: maxPowerGenerationFromWater: 30 maxPowerGenerationFromManualUse: 60 Updated crafting cost IO techtree progression
Today
merge from overfishing
Today
Merge from boat_deployable_sound_looping_fix
Today
Merge from map_clan_names
Merge from chainsaw_hotspot_gathering
Today
merge from useplayerupdatejobs3
Today
merge from new_console-ui
Today
merge from new_console-ui
Today
Merge from boat_teleport_commands
Today
Merge from terrain_renderer
Today
merge from new_console-ui
Today
merge from easter2026_dlc - store icons and square images
Today
merge from new_console-ui
Today
merge from new_console-ui
Today
Merge from terrain_renderer
Today
merge from skinviewer_easter
Yesterday
Merge from projectile_visibility_fix
Yesterday
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Yesterday
merge from overfishing
Yesterday
merge from qol_bug_report_config -> main
Yesterday
merge from fix_network_profiling_broadcast -> main
Yesterday
Merge from monument_notification_sounds
Yesterday
merge from deep_sea_sleeping_bag -> main
Yesterday
Merge: from reorganize_unit_tests - Buildfix Tests: switched through all modes
Yesterday
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Yesterday
Merge from item_mod_radial_rename
Yesterday
merge from waterwheel_deployable
Yesterday
Merge: from reorganize_unit_tests - Clean(tests): reorganize unit test structure - all test classes are either in Tests.Unit or Tests.Perf or both namespaces - Bugfix(tests): patch up a bunch of test classes so that they work properly Tests: ran all unit tests. some spurriously fail as part of big batch, but individual test classes pass.
Yesterday
Tiny color button bug fixes: - Fix button colors not saving when you don't have a TC active, (even though the client allowed it). - Fix default red being different from selected red - Add gray color to button colors. - Reorder button colors to match others
Yesterday
Fix buoyancy batching leak warnings in the editor
Yesterday
merge from useplayerupdatejobs3
Yesterday
Fix for ocean topology missing around certain rivers