branchrust_reboot/maincancel

35,844 Commits over 4,352 Days - 0.34cph!

10 Days Ago
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10 Days Ago
Merge from shipping container optimizations
10 Days Ago
Committed missing collider mesh for deep sea signal computer
10 Days Ago
Fix some worldmodel prefabs that got saved as disabled, was causing ballista projectiles to be invisible
10 Days Ago
merge from deepsea_fixes
10 Days Ago
Added a way to determine if a LOD state within an InstancedLodComponent has a renderer that uses DeferredMeshDecals. If so, this state gets ignored by the indirect instancing system, as DeferredMeshDecals handle their own culling and instancing
10 Days Ago
merge from wire_shader_pixel_scaling
10 Days Ago
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11 Days Ago
Fix PartialMobileStaticGrid NRE on startup
11 Days Ago
Fixed store skin tile header text wrapping issue
11 Days Ago
Disable volumetric light manipulation on SearchLight to try and diagnose missing volumetrics in build
11 Days Ago
Merge from bushfix
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Merge from boxes_dlc
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Merge from signalcomputercollider
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Merge from mobile_grid_fixes
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merge from deepsea_fixes
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merge from deepsea_fixes
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Merge from tunnet_netgroup_fix
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merge from deepsea_fixes
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Fixed negative scale objects in junkyard and launchsite that didn't work with instancing. Created proper mirrored variants
11 Days Ago
Merge: from optim_jobs2_builddepchains - Optim: UsePlayerUpdateJobs2 - BuildDependencyChains is now 40%+ faster and scales better Tests: unit tests, loaded into Craggy, loaded into 2.5k procgen
11 Days Ago
Fix ghostship d still spawning 100% of the crates when the deep sea opens
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merge from indirect_instancing
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merge from boxes_dlc
11 Days Ago
missed consolesystem commit for painting line tool
11 Days Ago
merge cannon_fuse_burn to main
11 Days Ago
Fix cannon handle spinning due to buoyancy.
11 Days Ago
merge from 144620 failed merge
11 Days Ago
merge from storepage_boxes
11 Days Ago
Apply the door fix to the unused boat door
11 Days Ago
merge from boxes_dlc
11 Days Ago
Fixed loot not respawning on deep sea ghost ships
11 Days Ago
merge from doors_deploy_fix
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11 Days Ago
merge randomize_seed to main
11 Days Ago
merge debug_simulate_latency to main adds cvar `client.receiveLatency` (client admin) to main to help with testing high ping in Client/Server mode.
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Fix cannon jitter when reloading and firing at high ping.
11 Days Ago
Fix scientists not repositionning when a sniper flanks them, even if the shots land near them
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11 Days Ago
merge cannon_fuse_burn into main
11 Days Ago
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11 Days Ago
off_required_fix -> main
11 Days Ago
added physics_used_memory profiler record for reading test: dry ran analytics with logs and we're getting expected byte values back from it
11 Days Ago
merge from boxes_dlc
11 Days Ago
Add error icon next to the domain reload toolbar toggle to make it more clear that it shouldn't be used in CLIENT or SERVER modes.