branchrust_reboot/maincancel

35,844 Commits over 4,352 Days - 0.34cph!

11 Days Ago
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11 Days Ago
fixed typo breaking active_dynamic_bodies profile analytic (dev build only)
11 Days Ago
Reapply tutorial island mesh, apply correct orientation
11 Days Ago
Merge: from serverprofiler_disable_memstates - Update: added extra safety try-finally Tests: none, trivial change
11 Days Ago
Merge from tutorial_island_mesh_fix
11 Days Ago
Merge: from serverprofiler_disable_memstates - Bugfix for running multiple capture commands without waiting for completion of initial - Bugfix for memstats parsing exception (disabled memstats recording) Tests: couple 128mb perfsnapshot_stream in editor
11 Days Ago
Merge: from tracespheres_optim - Bugfix for exceptions when shooting Tests: shot the ak on Craggy in editor
11 Days Ago
merge from fresh_water_fix
11 Days Ago
Bump drag ddraw to 30 seconds
Rin
12 Days Ago
merge from save282 - staging wipe
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Merge from boat_aim_sway
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Merge from baked_mesh_optim
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merge from painting_line_tool
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merge from painting_line_tool -> main
12 Days Ago
Remove kicked toast debug log
12 Days Ago
Fix crash with paddling pool unloading.
12 Days Ago
BoatBuildingBlocks can now always be rotated (in edit mode) - removed the timer to match new demolish behaviour. Gated behind new convar BoatBuildingBlock.AlwaysRotatable (defaults to true)
12 Days Ago
cargo_crate_layering_fix -> main
12 Days Ago
Potential fix for scientists rendering while sleeping, then being shot without reacting, and dying only if the player gets close again
12 Days Ago
merge from naval_update/io_boats/privilege
12 Days Ago
labs_crate_player_input -> main
12 Days Ago
boat_hand_animation_fix -> main
12 Days Ago
Fix scientists bypassing a big part of player armor, eg hazmat only blocking 5% of scientist damage, and fullmetal only blocking 25%. Most clothing will now block damage as you'd expect (eg hazmat blocks 30% and fullmetal around 50%).
12 Days Ago
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merge from ddraw_sceneview
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Merge: from fix_sortdeferred_race - Bugfix for sorting of hits potentially running in a race with previously scheduled jobs Tests: unit tests
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merge from dragbyangle_improvements
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Add missing SetApplicationId call for Discord integration
12 Days Ago
Merge: from spectate_stay_after_dc - Update: when spectating a player that disconnects, the client starts orbiting their last position. Third-Person is the only valid camera mode in that situation Tests: spectated a player that disconnected - was able to look around.
12 Days Ago
freshwater_fix
12 Days Ago
added ddraw to playerboat.lookatdragbyangle command
12 Days Ago
freshwater_fix -> main
12 Days Ago
merge from collider_cleanup_feb_26
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server_browser_obfuscation_fix -> main
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merge from deepsea_fixes
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merge from junkpile_water_clip_fix
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Merge from baked_mesh_optim
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playerboat_deployable_snapping -> main
13 Days Ago
Revert to version of NMS scene from 140572 (with broken rock references) Reapply no respawn zone Fixes NMS not spawning
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Merge from static_bbs
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Prefix the frame count in all midi debug messages
13 Days Ago
Added midiconvar.bufferProtection, prevents more than one identical midi binding firing in a single frame May help midi bindings/stream decks continue to work after the MIDI changes in Win11 25h2
13 Days Ago
Server compile fix