branchrust_reboot/maincancel

36,564 Commits over 4,383 Days - 0.35cph!

2 Days Ago
merge from custom_item_fixes
3 Days Ago
Merge from elevator_fixes_apr_26
3 Days Ago
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3 Days Ago
Merge from heldentity_preprocess_fix
3 Days Ago
Merge from 3p_spectator_improvements
3 Days Ago
Merge from viewmodel_early_disable_fix
3 Days Ago
merge from efurnace_emission_fix
3 Days Ago
merge from tincanalarm_v2
3 Days Ago
Removed unknown region log spam in editor
3 Days Ago
updated tier 1 and 2 workbench lod distances to match tier 3 both tier 1 and 2 had different values and since tier 1 was too agressive i matched both 1 and 2 to 3 on the right branch this time
3 Days Ago
merge from automated_testing
3 Days Ago
merge mortar_prototype to main
3 Days Ago
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3 Days Ago
merge mortar_prototype to main
3 Days Ago
Merge: from terrainkick_nre_fix - Bugfix for NREs caused by kicking players(invalidating iterators) while looping over StableObjectArray Tests: kicked self through clipping in terrain - no NREs
3 Days Ago
merge from automated_testing
3 Days Ago
merge from automated_testing
3 Days Ago
Merge from elevator_fixes_apr_26
4 Days Ago
Cherry pick 147457 (asset scene build optimizations)
4 Days Ago
Don't set process affinity in editor if running batch mode
4 Days Ago
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4 Days Ago
fixed normals on flame turret guidemesh
4 Days Ago
Remove using as well
4 Days Ago
Unity Editor compile fix
4 Days Ago
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4 Days Ago
vendingmachine_ui_refresh -> main
4 Days Ago
vendingmachine_ui_refresh -> main
4 Days Ago
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4 Days Ago
Fixed door and window deploy guides snapping to the origin of the boat when placing on a finished boat
4 Days Ago
merge from playerboat_droppeditem_parent_fix
4 Days Ago
merge from deepsea_navmesh_optims
4 Days Ago
merge from dragbyangle_rebalance
4 Days Ago
merge from deepsea_loot_balance
4 Days Ago
merge from playerboat_player_transfer_fix
4 Days Ago
merge from playerboat_player_transfer_fix
4 Days Ago
merge from spraycan_barrels_support
4 Days Ago
Merge from terrain_renderer
4 Days Ago
Merge from terrain_renderer
4 Days Ago
Update: replace hardcoded constant with GamePhysics.DefaultMaxResultsPerQuery (same value) - also submitting missing meta file Tests: compiles
4 Days Ago
merge from tincanalarm_v2
4 Days Ago
merge from spraycan_barrels_support
4 Days Ago
merge from socialmenu_optims
4 Days Ago
merge from weapon_refresh_binoculars
4 Days Ago
merge from DefWorkbenchupgrade_desc
4 Days Ago
merge from ziggurat_materials_fix
4 Days Ago
merge from roadsign_spawner_fix
4 Days Ago
merge from bag_corpse_health_fix
4 Days Ago
merge from deepsea_harvest_fix
4 Days Ago
Added missing Model component to salvaged axe entity, fixes skins not loading in 3P
4 Days Ago
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