branchrust_reboot/maincancel

34,299 Commits over 4,201 Days - 0.34cph!

6 Days Ago
Allow diving tank to be refilled and repair bench
6 Days Ago
merge from fog_drawdistance_fix
7 Days Ago
merge from twitchdrop_mipmaps_fix
7 Days Ago
fix workshop favourite paths save button sizing issue, lost file from merge
7 Days Ago
merge from unpooled spiketrap fix
7 Days Ago
▇▅▌▋█ ▋▄▄▉ ▄▍_▅▌▍▆▆█▌▊▅▇_▄▍▋▊_▍▉▉▊▄▌▍▋▉▇▉
7 Days Ago
merge from junglebarrel_collisionfix
7 Days Ago
merge from camera_waterlevel_optimize
7 Days Ago
merge from smallspiketrap_fixes
7 Days Ago
merge from qa_island_v1
7 Days Ago
merge from optimize_outline_manager
7 Days Ago
merge from fix_deferred_decal_stripping
7 Days Ago
merge from phonebooth_lightlod
7 Days Ago
merge from hmlmg_improvements - hmlmg community skinnable
7 Days Ago
merge form fix_turret_list_pooling
7 Days Ago
merge from fix_httpimage_delete
7 Days Ago
merge from fix_lifestory_wipe
7 Days Ago
merge from workshop_female_prefabs -> main
7 Days Ago
merge from workshop_scene_improvements_2 -> main
7 Days Ago
merge from Halloween_25_Update (network++)
7 Days Ago
Merge from scene_holster_tools
7 Days Ago
Merge from water_pump_power_fix
7 Days Ago
merge from optimize_water_body_culling -> main
8 Days Ago
merge from ui_overhead_optims
8 Days Ago
Merge: from baseplayer_vis_nre - fixed false positive logging, better logs Tests: built standalone and connected to staging server - no extra errors on connect
8 Days Ago
merge from boatspawner_nudge_fix
8 Days Ago
▌█▇▉▆ ▋▅▍▇ █▍█▇▆▇▇▇▉_▍▍▌█_▊▄▊
8 Days Ago
merge from iceberg_icesheet_barricade_fix
8 Days Ago
Subtract 133193 (cinematic_play_fallback)
8 Days Ago
▋▇▋▇▉ ▋▊▌█ ▋▊▍▇▆▋▇▅▋_▊▇▉_▊█▇▍_█▇▉▋▌
8 Days Ago
merge from painting_colourpicker
8 Days Ago
merge from optimize_auth_list -> main
8 Days Ago
merge from optimize_findbyid -> main
8 Days Ago
merge from ui_overhead_optims
9 Days Ago
Buildfix: add missing namespace using Tests: none, trivial change
9 Days Ago
Merge: from analytics_track_menu_times - Client analytics now aggregates frametimes, lag spikes and gc events into InGame, MainMenu, Inventory, Crafting, Contacts and Map groups - Skip sending lag spikes and gc counts if there were none during performance logging tick Tests: observerd client_perf analytics ticks in editor with debug code
9 Days Ago
▅▉▉▊▌ ▆▇▅▆ █▅█▌▍_█▉▋▉▌_▉▄▉▄▋▇▄▌_█▇▍▄▋▍
9 Days Ago
▌▆▅▅▄ ▋▊▉▍ ▉█▄▋▋_▍▊▄▌▍▍█▍_▄▉▍
9 Days Ago
Merge from gpu_frametime_logging
9 Days Ago
Merge from shader_cascades_light_leak_fix
9 Days Ago
merge from baseplayer_vis_nre
9 Days Ago
Merge from spray_fixes_oct_2025
9 Days Ago
Merge from server_wipe_time_of_day
9 Days Ago
Merge from player_model_perf_improvements
9 Days Ago
Merge from coop_prod_fix
9 Days Ago
Merge from spray_fixes_oct_2025
9 Days Ago
Merge from cinematic_play_fallback
9 Days Ago
merge from canvas_debug_command
9 Days Ago
Fix NONE compile error in Shield.cs
9 Days Ago
merge from dynamic_occlusion_pausing -> main