reporust_rebootcancel

120,849 Commits over 4,018 Days - 1.25cph!

3 Months Ago
First person spectate now shows shields correctly, supports vm hit animations
3 Months Ago
Fixed missing LOD scripts.
3 Months Ago
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3 Months Ago
Tweaked screen shake on explosive catapult shot.
3 Months Ago
Fixed some minor catapult FX issues. Cleaned up temp files.
3 Months Ago
Moved explosives primitive gamemode wb2
3 Months Ago
Battering ram and battering ram repair costs - ram now required 150 HQM
3 Months Ago
Updated wood & metal shield impacts.
3 Months Ago
Incendiary catapult projectile has its own larger fireball spawn. Spawn fewer of them.
3 Months Ago
Flame arrow less stretchy during the middle of the mini crossbow reload animation.
3 Months Ago
Fixed fireball smoke lingering on after fire extinguishes.
3 Months Ago
Normal flame arrow impact updated to be in line with the new flame catapult & ballista flame burst impacts.
3 Months Ago
Fixed fire arrows spawning the old fireballs, and deleted all those hidden beancan grenade meshes from the flame arrow fire (lol?)
3 Months Ago
Fix IO arrows not working with microphone
3 Months Ago
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3 Months Ago
Implement precise placement check on CPU to improve instance offset accuracy (to test against cheaper approximation), extend debug info to test accuracy, use procedural noise instead of texture, improve randomisation, apply rotation to instances based heightmap
3 Months Ago
Piercer flip bugged (with gizmo) for Ian.
3 Months Ago
Orientation almost working
3 Months Ago
Added a orientation debug gizmo for Ian.
3 Months Ago
Workaround for that one weird floating gib ghost.
3 Months Ago
Shake tweak on large boulder.
3 Months Ago
main -> primitive
3 Months Ago
- Fix broken projectile velocity normal calculation - Allow automatic normal translation to be automatic, on or off - Attempted to fix match orientation (might need some more minor tweaks)
3 Months Ago
Setup FX and screen shake profiles for medium and small catapult boulders.
3 Months Ago
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3 Months Ago
Fixed ram taking damage from head collisions Tweaked catapult amount of boulder we spawn with the scattershot Fixed projectile rotating the wrong way
3 Months Ago
Shifted renderqueue on smoke_whispy by 1, to fix FX elements sometimes not sorting through the refractive glass.
3 Months Ago
Small damage effect ram head fixes.
3 Months Ago
Improved horse towing interactions
3 Months Ago
Restored ballista rotation sounds I just broke on 112292
3 Months Ago
Fixed static ballista anim mask
3 Months Ago
siege weapon sound import settings
3 Months Ago
additional battering ram sounds and polish codegen
3 Months Ago
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3 Months Ago
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3 Months Ago
Fixed occasional ballista desync Fixed choppy movements when another client is reloading Fixed pitch rotation sometimes not working because of animations Cleanup
3 Months Ago
Change junkpiles so they require 1m30s of no players around them before despawning, instead of checking once per 30s and being able to despawn right away
3 Months Ago
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3 Months Ago
merge from primitive
3 Months Ago
Fixed SelectedBlueprint.UpdateIngredients error, bag merge on high external stone gate
3 Months Ago
Applied a refactored rotation-agnostic version of the non-blinding arrow flame to the mini crossbow, so that it can do its spinny gymnastics.
3 Months Ago
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3 Months Ago
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3 Months Ago
Trumpet tree prefab setup / updated bounds, colliders and markers
3 Months Ago
+ Reworked the DebugLine shader, fixing various isses with pixel alignment and perspective. + Added '-' character for negative numbers :) + Made sure that text size is always divisible by 4 for a clearer appearance. Also raised the default text thickness to 2. (I'm a fan of thin lines, but you really couldn't read these.)
3 Months Ago
Subtract 109698 - fix client parenting issue with thrown explosives (c4, satchels)
3 Months Ago
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