reporust_rebootcancel

120,862 Commits over 4,018 Days - 1.25cph!

3 Months Ago
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3 Months Ago
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3 Months Ago
merge from primitive
3 Months Ago
Fixed SelectedBlueprint.UpdateIngredients error, bag merge on high external stone gate
3 Months Ago
Applied a refactored rotation-agnostic version of the non-blinding arrow flame to the mini crossbow, so that it can do its spinny gymnastics.
3 Months Ago
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3 Months Ago
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3 Months Ago
Trumpet tree prefab setup / updated bounds, colliders and markers
3 Months Ago
+ Reworked the DebugLine shader, fixing various isses with pixel alignment and perspective. + Added '-' character for negative numbers :) + Made sure that text size is always divisible by 4 for a clearer appearance. Also raised the default text thickness to 2. (I'm a fan of thin lines, but you really couldn't read these.)
3 Months Ago
Subtract 109698 - fix client parenting issue with thrown explosives (c4, satchels)
3 Months Ago
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3 Months Ago
Trumpet tree custom colliders Trumpet tree billboard setup
3 Months Ago
added tactical gloves to v4 loadout
3 Months Ago
Female metal plate, backpack v4
3 Months Ago
merge from main
3 Months Ago
Fixed ItemModProjectileRadialDamage (explo ammo) only damaging doors
3 Months Ago
Missing files
3 Months Ago
- Huge simplification of bee generation - Depends on Nucleus now
3 Months Ago
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3 Months Ago
Female Roadsign armour v4
3 Months Ago
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3 Months Ago
merge from primitive
3 Months Ago
Constructable info panel tweaks, localization and tooltip
3 Months Ago
Updated Medieval Large Wooden Box Prefab to be Uncraftable to Fix it appearing in the crafting menu
3 Months Ago
- Changed wording to nucleus rather than nuclei, as it is singluar after all - Setup proper worldmodel scripts on nuclei and jar of honey - Created beehive lootpanel
3 Months Ago
Added a constructable entity UI information panel, showing what additional resources will be required to build siege weapons Added to crafting and inventory menus
3 Months Ago
armour plating metal armour world model + LODs Materials and textures
3 Months Ago
merged from hackweek/meat - starting to set up new meat models
3 Months Ago
Merge from fixFsmErrorLogs
3 Months Ago
missing .mat
3 Months Ago
missing texture
3 Months Ago
honeynuclei world model LODS materials and textures
3 Months Ago
Fix compile error
3 Months Ago
added ddraw.clear command
3 Months Ago
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3 Months Ago
- Changed honey jar sounds - Nuclei item cleanup
3 Months Ago
New honey jar icon
3 Months Ago
Missing files
3 Months Ago
female pants tweaks
3 Months Ago
- Setup honeycomb and honey consumption - Setup extract modifier on honeycomb which has a chance to drop a nuclei - Updated nuclei path - Changed item names
3 Months Ago
- Cleanup item ItemModSwap - Added support for weighting, can make one item more/less likely to drop
3 Months Ago
medieval large wood box steam item setup, rebuilt manifest and skins asset, now works correctly with spray can and hammer tool - still needs a qa pass on steam item
3 Months Ago
primitive -> main
3 Months Ago
Allow doors to bypass road checks (only affects the siege tower)
3 Months Ago
Merge from fixFsmErrorLogs
3 Months Ago
primitive -> main
3 Months Ago
Added deploy blacklist to wooden door (to match the other doors) this fixes wooden doors not being placeable on siege towers (as well as tugboats)