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106,372 Commits over 3,806 Days - 1.16cph!

9 Years Ago
Fixed missing wind
9 Years Ago
Fixed pillar render distance #118
9 Years Ago
Lowering sign resolution (crash test)
9 Years Ago
Network proto++ Added horse animal
9 Years Ago
imporoved the bandage other animation so it's longer and matches the bandage self anim. tweaked the blending for the salvaged axe animation.
9 Years Ago
Changed the burlap headwrap to use the standard shader. Also fixed some shading errors on the model
9 Years Ago
bunch of world models for salv. axe/ hunting bow/ eoka pistol / thompson / and more..
9 Years Ago
Reverting screenspace water
9 Years Ago
3 new heads fbx's, prefabs + materials
9 Years Ago
removed debug.log call
9 Years Ago
Explosions raycast so you can take cover from them now + c4 won't destroy all the boxes in someones house when placed on the outside
9 Years Ago
backup
9 Years Ago
Added optional screen space based water, enabled by default; reduces precision requirements; fix for issue #29
9 Years Ago
fix of a fix =/
9 Years Ago
lowered thompson rate of fire a bit
9 Years Ago
repair bench pivot fix, I hope.
9 Years Ago
lowered grenade light radius
9 Years Ago
grenade usability updates, better effects
9 Years Ago
an eac_hashtool that doesn't do stuff for your own good but then fucks it up and makes it worse
9 Years Ago
Timed removal fix
9 Years Ago
an eac_hashtool that doesn't tell lies
9 Years Ago
eac_hashtool tweak
9 Years Ago
eac_hashtool tweak
9 Years Ago
merge from barricades branch
9 Years Ago
Builder show eac_hashtool errors
9 Years Ago
Some rework on a gib mesh
9 Years Ago
Added vince to the devlist
9 Years Ago
updated the current barricades with gibs and lods, updated collisions paths
9 Years Ago
EAC update
9 Years Ago
EAC update
9 Years Ago
merge from main
9 Years Ago
Barricades gib models
9 Years Ago
created LODs and worldmodel (drop) prefab for pickaxe / stone & wood spear / stone pickaxe
9 Years Ago
updated phrases
9 Years Ago
fixed all impact effects not showing up on objects that take damage
9 Years Ago
Added metal physics material to metal armor implemented burlap headwrap
9 Years Ago
Fixing more prefab stuff
9 Years Ago
Fixed some naming convention issues
9 Years Ago
Added double sided clothing shader. Added burlap headwrap 1 of 2.
9 Years Ago
Merge from main
9 Years Ago
Custom map ring-roaded
9 Years Ago
created LODs and worldmodel (drop) prefab for hatchet / salv. icepick / boneknife / lantern
9 Years Ago
radiation overlay maxes out at 100 rads instead of 500 Loot panels display proper names of objects you are looting, including alive players fixed trash cans culling a little too early
9 Years Ago
created world LODs and worldmodels for f1_grenade / hammer / salvaged_hammer
9 Years Ago
Can't repair building parts under attack (fixes defensive exploit)
9 Years Ago
Compile fix
9 Years Ago
Compile fix
9 Years Ago
Moving decay.cs out of root
9 Years Ago
Basic Decay Test
9 Years Ago
Added GetItemOptions for @helk