132,908 Commits over 4,293 Days - 1.29cph!
[D11] Audio sound asset optimisation progress.
[D11][UI] Switched loot panel headers to Text mesh pro.
Implemented fridge and fishtrap panels.
Added panels not in lootpanel scene to scene
[D11] Add in NpToolkit plugin for Sony
[D11] Update server analytics to use new telemetry service.
alternative skins for water drum into biohazard one, alt pallets skin (blue)
progress backup cargo style 2
Altered spray can texture.
[D11][UI] ShopFront trading placeholder design implemented.
Initialize GameAnalytics after Steam
Don't send errors to GameAnalytics
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Graveyard fence additional LOD
Coffin / fixed colider pivot / added additonal LOD
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Coffin meshes / prefabs / col / gibs
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Graveyard fence missing gibs
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Cherry picked
29389 from main
Added forward transparent passes to rust/std+wind shader set
vm anims, model, textures, material, vm and wm prefabs
[D11] [UI] Vending Machine Shop panel set up