reporust_rebootcancel

108,468 Commits over 3,867 Days - 1.17cph!

10 Years Ago
Time of Day update to 2.3.0 prerelease 1
10 Years Ago
Added P2P networking Made voice chat use P2P networking Made voice chat work Players chatting move their mouths http://files.facepunch.com/garry/2014/October/02/1412257825.mp4 protocol++
10 Years Ago
Wolves and Bears now attack Generisized GameSignal stuff Protocol++
10 Years Ago
Fixed hammer world model prefab Demolish weapons are now more/less proficient towards different building levels Slowed rock attack time Rock does less damage
10 Years Ago
Updated steam libraries for dedicated server
10 Years Ago
finished the rest of the player holding spear animations;
10 Years Ago
Fixed character getting the jumping / landing camera shake for tiny liftoffs (like some fairly flat slopes)
10 Years Ago
Don't report [EAC] Authed when they've just been kicked Reject joins with obviously invalid steamids
10 Years Ago
Fixed connecting from server list (changed with steamworks_net)
10 Years Ago
Updated steam libraries to sdk 1.31
10 Years Ago
Fixed burlap trousers again
10 Years Ago
Fixed playercounts in server list (wasn't reading tags properly) Recompiled plugins (for andre)
10 Years Ago
Tweaked player movement (mainly animation events and jump conditions)
10 Years Ago
Fixed missing skinned mesh renderer reference on hazmat_pants
10 Years Ago
Deleted some name conflict files that never should have been committed Updated Steamworks.NET native library platform settings
10 Years Ago
tweaked mesh to remove clipping
10 Years Ago
fixed hazmat pants prefab ( which broke when updating the mesh)
10 Years Ago
fiixed issues with hazmat pants mesh + added scale bone for waist
10 Years Ago
Removed SteamNative - changed to Steamworks.Net - this could hurt for a day or two
10 Years Ago
Made the config file load on startup
10 Years Ago
Fixed compile error
10 Years Ago
Reverted changes to TerrainCollisionTrigger - cuz it didn't fix shit
10 Years Ago
Added radiation effects to camera Added geiger sounds
10 Years Ago
Made player ragdoll ignore collisions with player movement
10 Years Ago
AI - Ignore disabled colliders Fixed AI gathering around the spot where a player died.. forever Fixed dead and disconnected players not getting removed from the server
10 Years Ago
Updated cave test prefab/scene
10 Years Ago
Made TerrainCollisionTrigger derive from TriggerBase (should fix the player respawn fuckups)
10 Years Ago
Removed options from main menu
10 Years Ago
more player holding spear animations.
10 Years Ago
Made ragdolls ignore player collision (for real this time)
10 Years Ago
Fixed skinnedMeshRenderer reference on burlap_trousers not being set
10 Years Ago
Updated physics collision matrix Made ragdolls ignore player collision Properly set terrain physic material to fix slippery ragdolls
10 Years Ago
updated burlap trouser scale bones
10 Years Ago
Moved scale bones on player_model Fixed burlap_trousers prefab
10 Years Ago
Added rotation lerp mode 2
10 Years Ago
Updated burlap trouser scale bone positions
10 Years Ago
Fixed burlap_trousers missing skinnedMeshRenderer
10 Years Ago
Added ankle/spine scale bones to player_model Added unused Removed LODGroup from root of burlap_trousers Fixed skinnedmultimeshes deleting the renderers when prefab build isn't specifically like the others
10 Years Ago
Allow blueprints to override their item's name Foundation Blueprint now shows up as a more generic "Building plan" in the craft list Placeholder blueprint icons
10 Years Ago
re-populated burlap trousers prefab (as mesh update broke it)
10 Years Ago
Skinned & re-exported burlap trosuers + LODS with additional scale bones
10 Years Ago
Medical syringe with world model/LODs and texture work.
10 Years Ago
Fixed radiation on wolf monument Added random radiation monument
10 Years Ago
burlap neck fix
10 Years Ago
Set max terrain pixel error at lowest setting to 100
10 Years Ago
Fixed friction in character controller sometimes being wrong Fixed landing event not being fired when landing on a slope
10 Years Ago
Added nerfed jumping when on sliding ground (helps when you got stuck) Made movement speed get reduced with increasing ground slope (intensity of this can be adjusted on the prefab) Tweaked capsule collider height values on the player movement prefab
10 Years Ago
Removed lens flare from the lantern (let's try to make it look decent with HDR alone)
10 Years Ago
3rd person player holding spear animations ( crouchwalk / jogging )
10 Years Ago
Show warnigns in a different block