128,797 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                Added tangents to river meshes
Oprimized river mesh geometry (less stretched triangles)
Setup river mesh UV coordinates to work with the river shader
                
                
                
                
             
         
        
            
            
            
                
                balanced food calories and health bonuses
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed not being able to drop items
                
                
                
                
             
         
        
        
            
            
            
                
                gunpowder default blueprint
key lock takes wood only
keys are crafted instantly
can craft keys without unlocking door (if you have access)
                
                
                
                
             
         
        
            
            
            
                
                Server performance fix
Cold overlay tone-down
                
                
                
                
             
         
        
            
            
            
                
                nights are colder
ore cooks faster
                
                
                
                
             
         
        
            
            
            
                
                Add reverb falloff script
Add high pass filter falloff script
Add gunshot sound template
First pass at distant gunshots
                
                
                
                
             
         
        
        
            
            
            
                
                Dynamically adjust sound priority based on distance from the camera (farther voices will be stolen first)
                
                
                
                
             
         
        
            
            
            
                
                Include AudioReverbFilter decay time in sound length calculation
                
                
                
                
             
         
        
            
            
            
                
                First pass at distant explosions
                
                
                
                
             
         
        
        
            
            
            
                
                Some water shader define renames for the river shader
                
                
                
                
             
         
        
            
            
            
                
                Merged water changes from main
                
                
                
                
             
         
        
        
        
            
            
            
                
                Updated lit torch vm anims to not obstruct your view so much
                
                
                
                
             
         
        
            
            
            
                
                Wooden crate 1 and 2, LODs etc.
                
                
                
                
             
         
        
            
            
            
                
                Allow dump command on client
Network diagnostics
                
                
                
                
             
         
        
            
            
            
                
                Made everything fruity. Red, white, yellow and violet flower fields -- oh my.
                
                
                
                
             
         
        
            
            
            
                
                Missing terrain atlas icon.
                
                
                
                
             
         
        
            
            
            
                
                Various autospawn tweaks.
                
                
                
                
             
         
        
        
        
            
            
            
                
                Reverting a couple of files that should not have changed.
                
                
                
                
             
         
        
            
            
            
                
                Fixed transmission interfering with unity std shaders
Changed ST shader default transmission values
                
                
                
                
             
         
        
        
            
            
            
                
                Precision issues with g-buffer normal encoding; affected terrain as well
                
                
                
                
             
         
        
        
            
            
            
                
                Removed unnecessary Camera.main queries from the grass and decor systems
                
                
                
                
             
         
        
            
            
            
                
                Added cutoff and tapering values to decor system
                
                
                
                
             
         
        
        
            
            
            
                
                reapply sound system migration to furnace, campfire, and c4
                
                
                
                
             
         
        
        
            
            
            
                
                Update falloffs before playing a Sound
                
                
                
                
             
         
        
        
            
            
            
                
                Don't play footstep effects that we can't see/hear
Client optimizations
                
                
                
                
             
         
        
        
        
            
            
            
                
                merge from main/distantsound
                
                
                
                
             
         
        
        
            
            
            
                
                revert merge from main/distant sound to try to fix asset isues on build server
                
                
                
                
             
         
        
            
            
            
                
                some tweaks to the C4 explosive particle effect
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                special fx for exploding buildings.. and uhm fixing bugs.. yea, lots of bugs.