127,195 Commits over 4,109 Days - 1.29cph!
Exception reporter doesn't report errors, because Unity throws too many of them.
Tag current changeset id in exception reporting
damaged textures, material setup, sizes
Rocket factory progress / backup
broken tile detail meshes
progress backup on office interiors
office lift texture set + mats
office plastic_panels_b texture set + mats
Rocket factory progress / added walkway ledges / split tower stairs into modular meshes
Remaining caves (for now)
Less abrupt interior ambient shifts.
Menial LOD & trigger stuff. Q.Q
Fixed post subsurface d3d9 shader compile error
Added core env brdf lut generator + default asset
Added indirect diffuse and specular support to core brdf base pass
Added deferred extension params for gbuffer extension
Added core/hair shader (wip)
Updated core/generic shader
Updated core/skin shader property names to match core/generic
Renamed core brdf files; moved shaders to "core/" on selection menu
Reassigned maps to skin materials
Disabled spec map post processor until after merge
Merge from shading revamp
vent door model & animation, controller, prefabs
vent door animation controller fix reverse playback on close