201,078 Commits over 4,171 Days - 2.01cph!

10 Years Ago
checkin of latest so I dont break something and not have backup
10 Years Ago
made the muzzleflash/shell ejection use World space coordinates. fixed some code with prefabs that had the ParentToBone not parenting correctly.
10 Years Ago
Sentry + ak worldmodel now uses new AK model
10 Years Ago
Doors open/close 2x faster so sharrap
10 Years Ago
repositioned the left arm on the m4 view model (it doesn't take up as much screenspace now)
10 Years Ago
Replaced rain particles Removed rain falling on glass in front of eyes effect
10 Years Ago
Sentry NRE fix protocol++
10 Years Ago
lasersight and flashlight baseline
10 Years Ago
Implemented pistol
10 Years Ago
merge from main
10 Years Ago
ak47u entity fixes
10 Years Ago
- Warning ring mesh generated by DangerMarker set to not cast/receive shadows
10 Years Ago
- Fixed mortar spikey layer issue
10 Years Ago
- Enemy ability picker can now be forced to pick a specific ability
10 Years Ago
- Time arena test/rough wip
10 Years Ago
Added support for ortho views in CalcView and cam.Start Fixed collision bounds having no influence on nextbot navigation
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10 Years Ago
Automated Linux Build #156
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10 Years Ago
Automated Windows Build #156
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10 Years Ago
Automated OSX Build #156
10 Years Ago
light toggle reliability
10 Years Ago
merge into main
10 Years Ago
lighttoggle defaults to F
10 Years Ago
reduced costs of weapon attachments
10 Years Ago
updated loottables to include new attachments updated heli loot to drop new attachments
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10 Years Ago
Automated Linux DS Build #156
10 Years Ago
Catch crash condition in CBaseAnimating::TestHitboxes Fix buffer over-read in input library
10 Years Ago
manifest
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10 Years Ago
Automated Windows Build #157
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10 Years Ago
Automated Linux Build #157
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10 Years Ago
Automated OSX Build #157
10 Years Ago
Added Power operator to stat linkers, allowed for multiple value modifications per operation Some WIP commented out drawers
10 Years Ago
manifest, again, test
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10 Years Ago
Automated Linux DS Build #157
10 Years Ago
FOR FUCK SAKE town scene with test stuff !A test model
10 Years Ago
FOR FUCK SAKE maya scene
10 Years Ago
Added net.WriteMatrix/net.ReadMatrix net.WriteType support for VMatrix Fixed net.ReadType for TYPE_NIL
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10 Years Ago
Automated Linux Build #158
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10 Years Ago
Automated Windows Build #158
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10 Years Ago
Automated Linux DS Build #158
10 Years Ago
smoothed out the animal animations. The bear isn't so herky/jerky when he's attacking players.
10 Years Ago
- Ripped out more unusued scripts/ui/folders/everything
10 Years Ago
Fixed VMatrix:SetScale() scaling the 2nd/3rd rows incorrectly
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10 Years Ago
Automated Linux Build #159
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10 Years Ago
Automated Windows Build #159
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10 Years Ago
Automated Linux DS Build #159
10 Years Ago
More tweaks
10 Years Ago
Ran prepare prefabs
10 Years Ago
Moving combat related scripts around Added CombatEffectTemplate, CombatEffectTemplateSettings StatLinkerOperation tweak (added Divide operator back in because readability)
10 Years Ago
- Mortar launchers can now be set to target a specific location other than the player or themselves. - More arena test work
10 Years Ago
Can throw melee weapons while running