199,327 Commits over 4,140 Days - 2.01cph!
Fixed being able to repair things with just wood
AttachmentsEditor progress
Updated human view prefabs (fixed bad attachment points)
Water desalinator deployable files (models, LODs, COLs,Gibs)
AP offsets for some spears, which can now be attached to the back
Updated basic spear view prefab to use correct asset
Attachments editor twaeks
Missing gibs for the water well - prefab update
Removed animator actions from Death Effect
Don't allow further flag changes after unit is flagged dead
Animator bool hacks on death ew
Updated mission UI
New race UI
player preview source updates
loot through walls/flame spawn fix
Added rust/std version of grass
Fixed water reflections on revz enabled
Patched most remaining shaders to support revz; transition now seamless, getting ready to merge
Grass material to new shader
Fixed crouch jumping causing the screen to sometimes flicker
Automated Linux Build #330
Automated Windows Build #330
Automated Linux DS Build #330
Started adding stat comparison consideration (not yet finished or tested)
Fixed plant entity leak when their happiness was stuck around 0 (could be caused by genetics or environmental conditions)
Fixed plants skipping their dying skin when exceeding their max number of seasons
wood and mud huts first pass
Plant skins use prefab pooling
Plants can specify whether or not to switch to the dying state when harvested for the last time
ResourceRef refreshes when no GUID has been saved before (i.e. when changing GameObject to GameObjectRef in code)
Fixed atmosphere shader to work well in both modes
Added graphics.revz toggle command
Cleaning up
Plant server convars actually do what they claim to do
Fixed plant planting and harvesting particle effect rotations
Added hemp seeds and hemp farming
Network++
Merge from decay_reboot
Network++
Put fleeing back in and started tweaking morale / fleeing AI. Human flees from Bear at about the right time, other situations need testing.
scaled wood tents and recentered one of them
Fixed some focus bugs in AI Designer
Goals can no longer hold child Goals, only GoalPlans
Probably fixed ammo fuckup. Added some damage indicators.
Fixed plant skins missing from asset bundles