199,328 Commits over 4,140 Days - 2.01cph!
Added rust/stdwire shader to replace custom/wire; powerline cables now cast shadows
Removed deprecated conditional defines
Added Change Combat Ability action
BlackboardData quality operators
Quick cloud fix for outdated AMD firepro drivers on glcore/windows
BlackboardData potential fixes
Age + gender options on UnitSpawner
UnitSpawners will put humans into the player's tribe
Recoil + movement. Merge.
50% less derp on some fx.
Fixed a lot of recoil bugs
* Fixed a regression with SWEPs not being able to reload/SWEP:Think not working after switcing to an empty SWEP
* Fixed sorting by name in file.Find being reversed ( default behavior is unchanged )
Automated Linux Build #326
Automated Windows Build #326
Automated Linux DS Build #326
Matched bone scaling to what it was pre-patch
Water well deployable files (models, LODs, COLs, Animation)
Steam invite/join support for p2p listen servers
Automated Windows Build #327
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Automated Linux Build #328
Automated Windows Build #328
Automated Linux DS Build #328
Moved constant param computation to cpu; reduced per-vertex alu
Fixed remaining sky issues
Fixed incorrect near plane
Added revz toggle; default off
Made some code revz agnostic
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Automated Windows Build #329
Automated Linux DS Build #329
Bullets getting refactored.
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very basic hair shadow ambient boost
Rebaked navmesh data fro smartobject_test and combat_test
OSX protobuf generate script
Attachments editor progress
Better default attachment offset data