201,998 Commits over 4,171 Days - 2.02cph!
FOR FUCK SAKE ocean shader, optim/cleaning/ tweak for ambient lighting and fake subsurface
tweaked anims for the ak47 and the salvaged axe.
fixed a bug with the 3rd person stand --> crouch animation when holding melee weapons
FOR FUCK SAKE ocean shader/ fix depth bug
Fixed bypassing forced shadows with console (RUST-1496)
Fixed regresssion when player dies on a ladder
Automated Linux Build #521
Automated Windows Build #521
Added episodic effects for env_screeneffect
FOR FUCK SAKE WIP ocean/time of the day
Automated Linux DS Build #521
Automated Linux Build #522
Automated Windows Build #522
Automated Linux DS Build #522
FOR FUCK SAKE fixed camera
Fixed plowed_soil material (planter box)
FOR FUCK SAKE ocean shader/time of the day
Fixed regresssion when player dies on a ladder
Automated Linux Build #28
Automated Windows Build #28
Automated Linux DS Build #28
* Better NULL checks for Panel.GetChild
Automated Linux Build #523
Automated Windows Build #523
Automated Linux DS Build #523
tweaked lr300 rifle anims
tweaked the SMG animations ( made them less floaty )
fixed the sound timings on the lr300 and ak47 animations ( the sounds better match the animations now )
delete cs proj, sln, readme.md
restored all scripts from backup...
Warnings fised, server browser uI layout fixes,
spawn list on net manager
Entity.IsRagdoll no longer throws Lua errors when used on invalid/NULL entities. Instead of returning no value, it will return false.
Automated Linux Build #524