201,998 Commits over 4,171 Days - 2.02cph!
Merge from nuke-revz; now built-in in u5.5
removing Ikari vertex painter files (not gonna use it)
harbor_1 grounds vertex painting
FOR FUCK SAKE tweak reflection/time of day
cleared revz from Rust.Global; updated dll
Fixed RUST-1486 and RUST-1489
fixed normals on player mesh
Stricter, unified RPC_Server.MaxDistance (RUST-1488)
Candle hat effect position tweak (RUST-1486)
fixed small planter scale
fixed not being able to place planters close to walls
fixed bells always playing when you first join a server with xmas enabled
plants in planters survive the cold of the desert/arctic instead of just dying
Fixed playermodel serialization errors
FOR FUCK SAKE time of day/ocean
Crafted items go in belt bar if appropriate
Move to best slot when right clicking from loot
Enabled occlusion culling component on camera prefab; now disabled by cvar
Fixed bad culling when camera eye position was inside test sphere bounds
Updated culling test cpu path
Check for RenderOverride key in Player.__newindex rather than just Entity.__newindex
Automated Linux Build #27
Automated Windows Build #27
Fixed reactive target not initializing animator parameters when streaming in while knocked down (RUST-1418)
Fixed reactive target allocating an array and an enumerator on every network update
Automated Linux DS Build #27
Fixed native buffer readback interop declarations
Slight garbage in TonemappingColorGrading
ToBaseEntity no longer uses dictionary of GameObjects
Removed IEntitySource
Harbor_2 splat painting, junkpile placement, grounds vertex painting
Misc
ItemIcon doesn't really need Update()
GetEntityMenu optimizations
More profiling
Warehouse scene full re-design using the new art
Airfield detail pass in the hangars
FOR FUCK SAKE ocean shader, fixed light attenuation in reflection
Removed a leftover script throwing errors on a light prop
Removed more leftover scripts throwing errors