244,570 Commits over 3,898 Days - 2.61cph!

10 Years Ago
Added a shitload of props from the asset store that we intend to be placeholder but will probably never get changed Small radtown scene2prefab
10 Years Ago
checked in ball material
10 Years Ago
Added very quick Ape forehand body shot
10 Years Ago
Checking in the new roof prefab idea, all pieces in and waiting for implementation ~~ @garry
10 Years Ago
added new net shader (uv scrolling currently not working, shaderforge bug) added new court floor shader for ian
10 Years Ago
updated anim events for Ape forehand
10 Years Ago
Deleted empty folders in Standard Assets
10 Years Ago
fixed some zfighting on pillar in some cases, added a proper floorboard texture for floors/ceilings
10 Years Ago
Fixed the corner meshes to use notch and pass, simplified some textures, aged the exterior texture
10 Years Ago
Post-build deployment, GUID: c14dff46-7fe6-47aa-b0b3-36def68ef7e0
10 Years Ago
Fixed some remaining issues after the namespace change.
10 Years Ago
Documentation updated during deployment build 5a30171a-1913-43b9-8df0-04f1475a5b59.
10 Years Ago
Documentation updated during deployment build 5a30171a-1913-43b9-8df0-04f1475a5b59.
10 Years Ago
Adding AK, textures and lods
10 Years Ago
Renamed Unity/Game/ to Unity/Arcade/
10 Years Ago
Reorganised the GameAPI.Unity, adding a GameAPI.Unity.DevKit and GameAPI.Unity.Arcade
10 Years Ago
Tweaking event schedule to make sure we don't have multiple running
10 Years Ago
Updated water to latest version Fixed water reflections being darker than intended Scaled up water plane to always reach to the far clip plane
10 Years Ago
Temporary fix for light leaking out of the back of cabinets.
10 Years Ago
Fixed a possible NullReferenceException.
10 Years Ago
Screen glare lights now change intensity appropriately when the screen's brightness changes.
10 Years Ago
Ape forehand tweaks
10 Years Ago
[block_party] added dust particles for block impacts
10 Years Ago
[block_party] added a bit of screenshake
10 Years Ago
[block_party] improved player run cycle
10 Years Ago
sleeping / wakeup animations for the bear / boar / chicken
10 Years Ago
Missing files
10 Years Ago
[block_party] pressing sides of blocks now works much more reliably
10 Years Ago
Salvaged hammer sounds
10 Years Ago
Switched console to UnityUI Fixed block health network order weirdness Throw error if SkinnedMeshCollider has no SkinnedMeshRenderer
10 Years Ago
[block_party] blood particles when player squished
10 Years Ago
Locks now have deployment guides Fixed hammer highlight not drawing walls properly
10 Years Ago
Bunch of missing meta files Fixed crosshair missing sprite
10 Years Ago
Can we stop overriding parameters of cross-scene prefabs per-scene unless it's actually required? :X
10 Years Ago
Updated Unity Standard Assets (now SampleAssets) to b14
10 Years Ago
Added Ape smash & source anims
10 Years Ago
Changes to shot table
10 Years Ago
saved grass to max scene, checked in shader
10 Years Ago
Reflection shader now interprets the B component of a normal map as an occlusion map.
10 Years Ago
Minor fix for the screen reflection shader.
10 Years Ago
CRT and screen reflection shader refactor.
10 Years Ago
Re-imported scene mesh and re-linked materials (mesh was out of sync bug) Added tall grass with animated shader
10 Years Ago
Base template update
10 Years Ago
missed a bit
10 Years Ago
New island testing
10 Years Ago
Genericizing deployment guides Fixed boner in SendEntityUpdate
10 Years Ago
Missed a file
10 Years Ago
Updated animation controller with intro / outro for run, started to split effects from the tennis controller
10 Years Ago
Tweaked sky parameters to violate physical correctness a bit less
10 Years Ago
Don't try to run unconnected player's network queue More profiling stuff