244,565 Commits over 3,898 Days - 2.61cph!

10 Years Ago
More profiling Fixed bushes being bulletproof Changed how entity position/updates are networked for performance Fixed loading screen not showing connection progress
10 Years Ago
Fixed SingleGameTest after having accidentally committed something.
10 Years Ago
Trimmed off blend to run intro
10 Years Ago
added wild_west_scifi_elements
10 Years Ago
merge
10 Years Ago
uploading source files for ak
10 Years Ago
Texture tweaks and additions to Toolbag scene. Racket and blendshapes added to Maya scene. Ref movies for racket anims.
10 Years Ago
Torch sounds & fixed torch double attack/strike
10 Years Ago
added sleeping sounds for all of the animals
10 Years Ago
added sleeping functionality for all of the animals
10 Years Ago
fixed lock/unlock colors being the wrong way around on the keypad
10 Years Ago
backing up source files so far for bld log set
10 Years Ago
[block_party] changed screenshake so shakes dont cancel eachother out
10 Years Ago
Fix for maxhealth being clamped to 69 on first life starthealth is now random range between 50-60
zon
10 Years Ago
Animal AI no longer uses Behave. Cleaned up profiler samples.
10 Years Ago
Fixed "server is closing" error
zon
10 Years Ago
Reorganized animal decision making. Animals now better at hitting moving targets.
10 Years Ago
Updated shot table and controller to match new anims
10 Years Ago
Fixed rock textures
10 Years Ago
Fixed compile error
10 Years Ago
Server log now shows reason for disconnect
10 Years Ago
Fixed bug in AIObstacle Fixed bug in AIObstacleMesh that canceled out the recently fixed bug in AIObstacle #JustProgrammerThings
10 Years Ago
Fixed large woodbox slot count Fixed ore resource counts Fixed chick cluck volume Fixed flesh attack volume
10 Years Ago
AnimalAnimation distance scaling
10 Years Ago
keypad lock status visiblity increased
10 Years Ago
Profiling player join
10 Years Ago
Checking in the metal and basic brick buildings - LODs and COL meshes done.
10 Years Ago
Checking in the brick and metal frame building max files.
10 Years Ago
Server perf tweaking
10 Years Ago
Lootspawn property
10 Years Ago
Tweaked water fog multiplier
10 Years Ago
some texture polish for log wood set
10 Years Ago
Updates to Ape source anims
10 Years Ago
Tweaked sky parameters to look better with per-pixel fog Added hacky fog multiplier to water to tweak the horizon color fit (to be fixed in a better way) Made ConvarWater toggle the visual checkbox in the material inspector in addition to the internal keyword
10 Years Ago
Patched in per-pixel fog color proof of concept
10 Years Ago
sleeping / wakeup animations for rabbit / stag / wolf
10 Years Ago
Fixed bug that water-refracted objects would have fog applied twice
10 Years Ago
EntityComponents can define menus too Added basic loot crates to radtown test Changed ResourceContainer to use EntityMenu instead of OnUse
10 Years Ago
Backported useful Time of Day tweak for per-pixel fog from the latest release (can't update due to b14)
10 Years Ago
Added progress bar to "Tools/Update/Terrain Normal Maps"
10 Years Ago
Fixed the LegacyCabinet prefab after having renamed some MonoBehaviours it used.
10 Years Ago
updates to Ape forehand body shot hit position
10 Years Ago
Updated ape controller
10 Years Ago
re-exported grating as seperate elements to fix draw order issue
10 Years Ago
Added WW court and new image effects so main project matches the art test project. Changes to the camera handler
10 Years Ago
Added a shitload of props from the asset store that we intend to be placeholder but will probably never get changed Small radtown scene2prefab
10 Years Ago
checked in ball material
10 Years Ago
Added very quick Ape forehand body shot
10 Years Ago
Checking in the new roof prefab idea, all pieces in and waiting for implementation ~~ @garry
10 Years Ago
added new net shader (uv scrolling currently not working, shaderforge bug) added new court floor shader for ian