125,642 Commits over 4,171 Days - 1.26cph!
Fixed effect instantiates, console messages and console commands showing up as "GroupChange" in profiler
adjusted the positioning of the mp5 worldmodel and IK holds
tweaked the size of the silencer attachment ( worldmodel )
shortened the buttstock on the mp5 worldmodel so it doesnt clip into shoudler as much
tweaked the mp5 viewmodel reload anims
tweaked positioning of the muzzlebrake and muzzleboost addons (in 1st person)
Optimized coarse height slope map generation; now up to 6 times faster on larger maps
Deprecated foliage displacement slope scale bias
Fix sound pitch bug (hopefully, still no reliable local repro on this one)
Small SoundModulation Init optimization
Tweaks to rain particle effect to improve drop frequency and density
Reduced rain shader fill rate by packing related textures
- Added camera worldmodel, LODS, textures & mats
- Now drops camera model instead of burlap sack
Added new shipping containers
Fixed some hit decals not visible (RUST-1351)
Shipping containers. Fixed minor mesh errors, added more dirt, reduced color saturation and added material sounds
Updated Water prefab with WaterCollision
Added WaterCollision.GetIgnore for Bounds + GamePhysics path
Deprecated WaterLevel.ToggleCollision, switched to WaterCollision.GetIgnore
Fixed underwater fx not showing
new muzzleflash effect for mp5
Fixed trigger OBB not matching scaled collider properly
Fixed water collision bounds getignore inverted test
Merge from networking_fuckery
Ramp music intensity up during loading screen
Voice limiting tweaks + some sound optimization
Fixed locks not being networked properly
World model drops for double shotgun, LR300 & bota
new and improved muzzleflashes for all the guns.
optimized LOD worldmodels for all of the weapons (improves FPS bigly)
mp5 deploy/reload/etc sounds
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World model drops for scope, silencer, holosight, muzzlebrake & muzzlebooster
Fixed censorship cube update issues
recycler, textures, lods, prefab, collision etc
Fixed NRE when sign is destroyed within RequestTextureUpdate delay
Building planner world model drop + LODS
recycler light + texture size tweaks
red dot sight; fbx, prefab, materials and textures
Disabled pool.player_model by default for now
Network++
Added new weapon mod world models to bundles
Network++
small sound recycle tweak
seperated flameturret base from the top; top can now rotate!
Updated all CSProj pre and post build tasks to MSBuild syntax (platform agnostic)
Only log gib warning if developer > 0
Reduced GC from gibs
Correctly apply ambient multiplier at runtime
modified the deploy animations for the pistols/revolvers so they're much quicker
adjusted the deploy times on the pistol/revolver prefab so they match the animation
speed up the pistol/revolver deploy times even more (it now takes 0.5 seconds to whip out your pistol)
Added map worldmodel, lods, correct folder structure, set holdtype & model drop
correct collider setup for weapon mod worldmodels
Hacked around UI canvas overhead on grass displacement camera
Fixed bumhead and other skin-related lighting issues