124,946 Commits over 4,171 Days - 1.25cph!

8 Years Ago
current progress on haircaps, exported playermodel with uv2 channels on head and bodies, hairstyle 2, hairstyle 1, composite maps, disabled more automatic dye presets
8 Years Ago
skin approval fixed third person flashlight offset
8 Years Ago
Scientist alertness tweaks.
8 Years Ago
▇▇▍▅▅▇▅ ▍▌▌▍▄ ▅▌▄▆▄▌▉ ▆▊ ▌▋▅▆ ▋▋▊ ▍▌▄▉▌▆▋█ ▉▄▇ ▅▆▆██▇▋▊▇█ - ▆▋▇▍▉ ▆ ▉▉▌▌█▊ ▉▄▄ ▋█▅ ▌▅ ▊▋▍█▇▄ ▇▇▆▋▉▄█▅ ▊▄▋▉▇ ▄▆ ▌▋▆▍▉▋▅▇▋
8 Years Ago
8 Years Ago
Scientists optimization pass
8 Years Ago
▋▌█▄▍▄ ▍█▆
8 Years Ago
Merged from reflection-fix
8 Years Ago
Removed all remaining objects from the reflection layer (now unused) Reflection probe uses skybox shader (no directional scattering)
8 Years Ago
Willow bushes / meshes, textures, LOD's and billboards
8 Years Ago
Time of Day update
8 Years Ago
Restore spec for legacy nature/foliage shader
8 Years Ago
Moving tree stump / log textures to safety
8 Years Ago
Deleted old unused tree assets
8 Years Ago
Added environment properties asset to adjust ambient / reflection multipliers and transition speed
8 Years Ago
▅▆▆▉▅▆▆█▄█ ▅▋▌/▋▇▌▍▊ ▊▆▉▆▉▆▆ ▋▄█▇▌▊▇▇█▍
8 Years Ago
Launcher splash screen updated
8 Years Ago
Fixed smoothness being zeroed
8 Years Ago
New Forest splat textures (Maybe not definitive)
8 Years Ago
merge from legacy foliage spec
8 Years Ago
tweaks to overgrowth materials - temporary until move to current foliage shader
8 Years Ago
▋▉▅▅▍▆
8 Years Ago
Willow bushes / tweaks, prefab setup and autospawn
8 Years Ago
Added reflection.terrain / world / construction / clutter / tree convars (runtime testing)
8 Years Ago
moved overgrowth materials to core/foliage
8 Years Ago
Added runtime lookat debug info for ai.
8 Years Ago
Merged from main
8 Years Ago
▌▉▍▌▋ ▄▆▋▉.▇▄▆▌ ▋▌▌ █▅▆▌▌▉▇▊▄ ▇▊▍▌▆██▅▇▆▊▇▋.
8 Years Ago
Merged from ai branch
8 Years Ago
vm crossbow wobble fix
8 Years Ago
Added player building proxy meshes for reflection pass Added reflection.quality convar (0, 1, 2 - defaults to 0, unsaved for now)
8 Years Ago
Improved animal flee behavior
8 Years Ago
Player constructions have their own environment type (no longer share building type) Improved reflections inside player constructions on quality setting 1
8 Years Ago
Fixed shadows on some building block reflection meshes
8 Years Ago
Added world reflection quality slider to graphics settings World reflection quality convar is now saved
8 Years Ago
8 Years Ago
Package manager folder
8 Years Ago
Script auto updates (EventType uppercase / lowercase)
8 Years Ago
uv tweaks on short strands
8 Years Ago
Spicebush / textures, prefabs, meshes and billboards
8 Years Ago
Willow bush / prefab and texture tweaks
8 Years Ago
Merge from main
8 Years Ago
first pass shader updates
8 Years Ago
searchlight no longer accessable without TC access bandages and syringes now show their information panel spelling fixes
8 Years Ago
Fixed ivhtexture defaulting to srgb on terrain atlas; added srgb support and rebaked Temporary fix for ivhtexture defaulting to srgb on existing packed maps Fixed normal map issues in some instances where dxt5nm unpacking is necessary
8 Years Ago
rebaked terrain atlas textures
8 Years Ago
repairing now costs 20% of an items total instead of 50% repair bench no longer costs wood, 125 metal frags mountable cleanup passenger/saddle seat TESTS, relax
7 Years Ago
[D11] add some time to the uniqueId for the time being xboxone only, will cause users not to persist but might help
8 Years Ago
Merge from main
8 Years Ago
Merge from unity_2017.3