124,946 Commits over 4,171 Days - 1.25cph!
Custom SMG is skinnable
Semi-Automatic Rifle is skinnable
Hatchet is skinnable
Pick Axe is skinnable
Waterpipe Shotgun is skinnable
Fixed NRE in UpdateInventoryFromSchema
Fixed skin being applied to weapon attachments again
higher accuracy collider wall.external.high.stone
lowered repair cost for rifles/smgs
m249 is repairable
tier2 crate now has a more event distribution of spawn chances instead of mainly gears/springs
lowered cost of longsword
sheet metal produces more resources when recycled
Fixed billboard shadows in osx/opengl
Might possibly fix some servers not letting some people craft skins
Added decal culling script to all static deferred decals
Fixed various prevent building colliders being marked as triggers
Nuked procedural virtual texturing
Updated rust native renderer dll
▋▉▊▇▅▊▆ ▄▋▆ █▆▄▋▅▌ ▅▍█▍▉▄▄
Optimized deferred mesh decal visibility culling; now 5-6x faster + more profile samples
Re-enabled dynamic batching
Properly retired BoneRetarget (fixes RUST-1473)
re-enabled xmas content (daily event)
coal can be recycled
fixed invisible guide for planter
fixed large planter deploy bugs and sizes
Resources, bleach bottle, duct tape, fuel jar, metal blade, metal pipe, road signs, rope, spring. Textures, materials, prefabs, collision and lods
Fixed BaseResource network caching that broke partially harvested mined ore node models (RUST-1479)
Updated native libraries (updated MTU size, RUST-749)
Fixed splat painting (RUST-1482)
Projectiles send periodic position updates when gravity significantly changes their velocity
Network++
fixed endless bandage bug
reversed bandage entity changes
Merged editor QOL from
17874
Population is null bullshit is a warning
Made skin icon loading a bit more elegant
Don't show skins you don't own in skin options
Fixed projectile ricochet verification issues
Network++
Fixed bear corpse bounds (unable to gather on certain parts of the corpse)
Set lock bounds padding to same as door
Fix for water occasionally not visible when exiting caves (RUST-1476)
added entitytype socket mod
hemp plant sizes are smaller
large planter has hint sockets
hemp is destroyed when the planter it is placed in is destroyed
Anim fix for endless bandage bug
Prefab positional fix for flamethrower flickering arm bug
Ricochet LOS fix on weapons with huge projectile thickness
Fixed https://sentry.io/share/issue/35313037392e3835353838373437/