202,603 Commits over 4,171 Days - 2.02cph!
Updated steam native dlls
Steam Sharp - handle steam not being open without crashing
Don't refresh servers until we open the page
naked player lod - looks funny with textures
Fixed cursor not hiding (again)
Added simulate buttons to debug
Added connection status feedback (todo)
Show loading screen when connected, instead of when starting to connect
CSS updates for buttons, tables and some other global tweaks
Added classes for buttons and server table row.
Small tweaks to the colours of the flare textures.
forgot that alex needs obj instead so it's not triangulated upon import.
Re-implemented translations again
Non functional disconnect button
Switched from table to bootstrap grid server listing
Added translate for "back to menu" buttons, updated classes on server modal buttons
There seems to be a naming bug in those prefabs, Unity fixed it on library recreation
Hide the in game UI when in game (for now)
Defer digestion, update @ 20fps (prevents server refresh lag)
Grass randomizer
http://files.facepunch.com/garry/2014/May/29/1401374821.jpg
http://files.facepunch.com/garry/2014/May/29/1401374860.jpg
Replacing menu with HTML Menu
new animations for the flare
Fixed HTML UI being invisible on OS X and Linux
It might still be pretty buggy on those platforms, but at least not invisible and buggy
Tweaked grass
- Added vertex coloring
- Color fading between splats
- Color randomness
- Wind based on color (encourage blade seperation)
- Grows 2 meters underwater
- grass atlas is now greyscale
Added grass layer
Grass uses later of spawner object
Grass no longer rendered in reflection
Fixed grass being white after its first generation
Slightly reduced maximum wind bending
Obsessed needlessly over code layout
Added flare meta files
Disabled automatic flare fbx material import
Mushroom, mushroom, mushroom, mushroom.
I think this bit of bullshit in the error reporting is crashing Linux
Language flags
Fixed angular unsafe'ing URLs
Accidentally left the dev bar out
Fixed "Unsupported build setting: cannot build headless development player"
Updated UnityEngine.dll that plugins use
Updated project settings
Player model culling LODs
hide modals when changing screens (like, changing to load screen)
hide disconnect, continue pending internals
LODs, heirachy groups
Made cullgrid for procedural map smaller