202,362 Commits over 4,171 Days - 2.02cph!
Force grass and decor to refresh all outdated patches if the origin position changed by more than one patch
Added server administration boilerplate
Done some more tidying to the HEM system.
Fixed material of scaled rocks forgetting its texture references
Fixed issue with rock shader causing black flickers on the screen. Improved blending for overlay layer on the rock shader. Moved rocks mats into subfolders.
Fixed server compile error (please review)
updated torch extinguish anim to to start from 'lit' position
Created torch 'attack' & 'hit' anims from the new'lit' position
finished all the crouch/walk/run animations for the player holding rifle
Improved the inconsistent light-bleed between billboards and meshes on forest 7's.
Tree combo test that I'm leaving inside TestLevel.
Fixed some colliders and a floating tree.
Fixed billboard fading on 6-4.
Started work on some minor secondary trees for various forest types.
Fixed user/ban list not loading on dedicated server
Added Camera and Mouse scripts and prefabs. Still tidying HEM.
Save userlist properly
Print to server console when an owner/moderator joins
fixed Renegade leaving timescale at zero on quit
Added min/max values to all filter types, added temperature filter
Updated spawn handler prefab
Grid Containers now survive assembly reloads
Fixed missing material references on almost all snow rocks (careful with material meta files)
Merge from terrgen
Protocol++
Minor changes:
Adjusted the way the world model of a weapon is set when drawn on the local player
Fixed physgun constantly trying to drop and grab a prop its owner is currently standing on
Fixed rcon console variables not working
Fixid some missing materials on snow rocks, removed height blending from the shader as the normal map is doing most of the work now.
new exported anims for the torch
updated anim controller for torch. Now contains lit idle / attack / hit triggers
Organizing minor secondary trees
Mismatched green on leaves125.
Temporarily added TestLevelTrees
world models should use r_prop bone by default
conditional models skin system (wip)
Fixed wall prefab corner models
Fixed invisible shrub prefab.
Disabled auto material import for some meshes
fixed rock holdtype stand / attack anims