202,361 Commits over 4,171 Days - 2.02cph!
updated held position of torch
tweaked view model torch anims
updated player torch anims
updated rock holdtype anims
Added Camera Controller and Created basic snapping to HEM methods
crouchwalk / jogging animations for when the player is holding a bow
Fixed footsteps being crazy loud
Tree testlevel env settings brought more in line with the procmap.
Plain and moss rocks now color matched.
commited w_rock meta file
Added initial ShinySphere LP assets.
Temporarily altered build settings to test ShinySphere LP independently.
Editor tool to show local player's eye line (for world model aim tweaks)
Fixed boltrifle world model being misaligned
Pickaxe world model
Fixed player thirdperson melee attack not playing
Disabled tessellation in skin shader
Fixed rcon strartup param - proper this time
Added FPS inputs to InputManager.asset
Fixed inconsistent mouse sensitivity.
Don't try to handshake multiple times
Default message initial size 64bytes (up from 16)
If player isn't alive on disconnect then remove them (don't just sleep)
Renamed OnHit to OnAttacked
Fixed players being killed after they respawned from attacks they sustained while alive previously
Gravity strength can now be toggled, meaning the player has more control over their altitude.
Added BuildingTest scene - loads a saved building to test building component changes
Oopsy, the save wasn't loading
Use InvokeAtomic to refresh conditional skins, so it only gets called once instead of once per surrounding skin
Updating building test save
Created selectable interfaces.
Add a little keyboard wrapper that sends events instead.
Made updates can now move and delete edges and vertices.
Fixed rock shader being too dark
Color matched (ish) sand rocks
Set shininess on all rock materials
Added server.ip variable (to bind server to specific ip)
Color matched all rock materials (some got screwed up again by the most recent shader fixes)
Reduced rock count slightly
Protocol++
Re-organising builing assets.
Can now reset after game over.
Fixed seeker absorb rate, tweaked colours.
changes to hold type anims & world meshes for correct weapon placement
World model attachment bone now defined by the weapon itself
reset positions of all world model weapon prefabs
Changed terrain minimum pixel error to 5
Nuekd some random FBX and building materials. Updated new log building pieces.
re-export torch world model & edited bow prefab