202,214 Commits over 4,171 Days - 2.02cph!
Possible fix for coroutines added to Sequential / Parallel aborting early.
Possible fix for coroutines added to Sequential / Parallel aborting early.
New spline with arc per section.
Added word wrapping to the BudgetBoy.Text class.
Added word wrapping to the BudgetBoy.Text class.
Removed compiled binaries.
Removed compiled binaries.
Removed visual studio files.
Removed visual studio files.
Finished cleaning project.
Finished cleaning project.
Renamed GameAPI.lua to premake4.lua
Renamed GameAPI.lua to premake4.lua
Added hit anim for hammer when building
changes to hammer anim controller
updated hammer vm source anims
Fixed that most rocks were being placed underground
Changed terrain generator and spawn handler resolutions to factors relative to the terrain size
Protocol++
Premake script now generates game project files.
Premake script now generates game project files.
added several impact sounds that can be used for blunt / sharp objects hitting various surfaces ( metal/rock/flesh/etc..)
rigged the "salvaged_axe" weapon and finishd the deploy anim
fixed the location of the fire particle effect on the torch viewmodel.
Upgraded premake to recent development build, removed prepackaged game files.
Upgraded premake to recent development build, removed prepackaged game files.
Removed extraneous bones from the snow jacket, hazmat jacket, helmet, and gloves, and from the basic tshirt
Build a 64bit windows version, for 64bit windows
Updated EAC launcher/server to latest version
Added Steam installscript for EAC
Added Unity/Assets/Plugins/Editor to source control.
Added Unity/Assets/Plugins/Editor to source control.
Fixed missing System.Core reference.
Fixed missing System.Core reference.
Possible fix for incorrect path separators on Macs.
Possible fix for incorrect path separators on Macs.