202,210 Commits over 4,171 Days - 2.02cph!
Added assembly meta files to see if that fixes an issue with new clones.
Added assembly meta files to see if that fixes an issue with new clones.
[mazing] removed space from script directory names
[mazing] removed space from script directory names
[memory_dungeon] coroutine/task stuff mostly
[memory_dungeon] coroutine/task stuff mostly
Fixed cabinet entities missing GameCabinet scripts.
Fixed cabinet entities missing GameCabinet scripts.
More work on the AI solution, this time focusing on the AI Manager, adopting ideas from Rust's AIHandler, but also working it in more tightly with how Totem works.
Added Tools/Update Effects Prefabs to verify that the fx prefabs are valid
Fixed fx prefabs without recyclers, with disabled recyclers
Item module "Container" can now have default items
Camp fire now created with wood inside
Fix for coroutine awaitables iterating prematurely.
Fix for coroutine awaitables iterating prematurely.
[memory_dungeon] removed Task class
[memory_dungeon] removed Task class
Renamed Graphics.WidthPixels / Graphics.HeightPixels to just Graphics.Width / Graphics.Height.
Renamed Graphics.WidthPixels / Graphics.HeightPixels to just Graphics.Width / Graphics.Height.
Fixed grass patch position being off by up to half a world unit (was invisible since the gap was filled by dithering anyhow)
Renamed Bounds to RectF and added a RectI struct.
Renamed Bounds to RectF and added a RectI struct.
Implemented setting / clearing scissor rects (they don't do anything yet).
Implemented setting / clearing scissor rects (they don't do anything yet).
Added option to compile debug 64bit windows client
Scissor rectangles now work.
Scissor rectangles now work.
Fixed sky prefab sun brightness being 2000 (wut)
Time of Day update to 2.2.0
Updated sky prefab and procedural scene
Merge branch 'master' of arcade into js-scripting
Conflicts:
GameAPI.BudgetBoy/GameAPI.BudgetBoy.csproj
GameAPI/GameAPI.csproj
Merge branch 'master' of arcade into js-scripting
Conflicts:
GameAPI.BudgetBoy/GameAPI.BudgetBoy.csproj
GameAPI/GameAPI.csproj
More work on AI, almost ready to do some runtime testing now.
Some minor changes to AI.
Added GameAPI.Unity project.
Added GameAPI.Unity project.
Made fog update every frame
Started massive refactor to move all Unity stuff to GameAPI.Unity
Started massive refactor to move all Unity stuff to GameAPI.Unity
Finished abstracting audio.
Finished abstracting audio.
Graphics, audio and controls abstracted. GameAPI now compiles.
Graphics, audio and controls abstracted. GameAPI now compiles.
Updated island 2 assets. Added Tom's Terrain Tools.
Apparently I missed some things
Removed AI obstacle prefab preprocessor
Adding in stuff to preview and hopefully validate new road sections without altering the current HEM.
First pass bota bag vm anim
Attempt to detect and report crashes in previous runs
holster / attack / idle animations for the salvaged axe