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[ultimate_soldier] blood flash when bullet hits soldier
[ultimate_soldier] blood flash when bullet hits soldier
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of github.com:Facepunch/arcade
Added BuilderController.cs to the Player Prefab.
added overrideable JS methods for Entity
added overrideable JS methods for Entity
3rd person player holding spear animations ( crouchwalk / jogging )
Updating to latest UI dlls, but something strange is going on in our UI scene... (this was before I updated to latest UI dll too).
Fixed gmake action not adding *.js files as dependencies.
Fixed gmake action not adding *.js files as dependencies.
Removed lens flare from the lantern (let's try to make it look decent with HDR alone)
[ultimate_soldier] bullet casing bounce tweak
[ultimate_soldier] bullet casing bounce tweak
[ultimate_soldier_JS] initial commit
[ultimate_soldier_JS] initial commit
Added nicer JS exception prints at runtime.
Added nicer JS exception prints at runtime.
[ultimate_soldier_JS] Fixed calling prototype defined function.
[ultimate_soldier_JS] Fixed calling prototype defined function.
Fixed the face detection and it seems to be working. Need to test it out.
Abstracted UnityGraphicsProvider and UnityControlsProvider, added implementation for 3D cabinets and the emulator.
Abstracted UnityGraphicsProvider and UnityControlsProvider, added implementation for 3D cabinets and the emulator.
Added TimeController. Cleaned up scenes (rocks now distributed on Start, file sizes reduced by ~99%)
Prevent building selection from going out of scope + some merges.
Ok, so this fixes the cycling of building selection.
Abstracted UnityAudioProvider, added CabinetAudioProvider and EmulatorAudioProvider.
Abstracted UnityAudioProvider, added CabinetAudioProvider and EmulatorAudioProvider.
Refactored GameCabinetEditor to extend a new CustomEditor abstract class, added CabinetEmulatorEditor.
Refactored GameCabinetEditor to extend a new CustomEditor abstract class, added CabinetEmulatorEditor.
Added nerfed jumping when on sliding ground (helps when you got stuck)
Made movement speed get reduced with increasing ground slope (intensity of this can be adjusted on the prefab)
Tweaked capsule collider height values on the player movement prefab
Basic emulator is now functional.
Basic emulator is now functional.
Fixed friction in character controller sometimes being wrong
Fixed landing event not being fired when landing on a slope
Set max terrain pixel error at lowest setting to 100
Medical syringe check in of the max file.
Fixed radiation on wolf monument
Added random radiation monument
Fixed Wolf collider size and tweaked WolfController transitions.
Medical syringe with world model/LODs and texture work.
Fixed emulator aspect ratio, now resizes to fit screen correctly. Added mouse support.
Fixed emulator aspect ratio, now resizes to fit screen correctly. Added mouse support.
Fixed emulator cursor position being incorrect when the display aspect ratio was higher than the game's.
Fixed emulator cursor position being incorrect when the display aspect ratio was higher than the game's.
Skinned & re-exported burlap trosuers + LODS with additional scale bones
re-populated burlap trousers prefab (as mesh update broke it)
Calculating all intersection data properly again. Doesn't handle blends yet.
Added spine1 scale bone to player_rig_scalebones source file
Reverted change for client of remote players from earlier today (and put it behind a convar instead).