202,079 Commits over 4,171 Days - 2.02cph!

11 Years Ago
[ultimate_soldier] blood flash when bullet hits soldier
11 Years Ago
[ultimate_soldier] blood flash when bullet hits soldier
11 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
11 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
11 Years Ago
Added BuilderController.cs to the Player Prefab.
11 Years Ago
added overrideable JS methods for Entity
11 Years Ago
added overrideable JS methods for Entity
11 Years Ago
3rd person player holding spear animations ( crouchwalk / jogging )
11 Years Ago
Updating to latest UI dlls, but something strange is going on in our UI scene... (this was before I updated to latest UI dll too).
11 Years Ago
Fixed gmake action not adding *.js files as dependencies.
11 Years Ago
Fixed gmake action not adding *.js files as dependencies.
11 Years Ago
Removed lens flare from the lantern (let's try to make it look decent with HDR alone)
11 Years Ago
[ultimate_soldier] bullet casing bounce tweak
11 Years Ago
[ultimate_soldier] bullet casing bounce tweak
11 Years Ago
[ultimate_soldier_JS] initial commit
11 Years Ago
[ultimate_soldier_JS] initial commit
11 Years Ago
Legacy branch
11 Years Ago
Added nicer JS exception prints at runtime.
11 Years Ago
Added nicer JS exception prints at runtime.
11 Years Ago
[ultimate_soldier_JS] Fixed calling prototype defined function.
11 Years Ago
[ultimate_soldier_JS] Fixed calling prototype defined function.
11 Years Ago
Fixed the face detection and it seems to be working. Need to test it out.
11 Years Ago
Abstracted UnityGraphicsProvider and UnityControlsProvider, added implementation for 3D cabinets and the emulator.
11 Years Ago
Abstracted UnityGraphicsProvider and UnityControlsProvider, added implementation for 3D cabinets and the emulator.
11 Years Ago
Added TimeController. Cleaned up scenes (rocks now distributed on Start, file sizes reduced by ~99%)
11 Years Ago
Prevent building selection from going out of scope + some merges.
11 Years Ago
Ok, so this fixes the cycling of building selection.
11 Years Ago
Abstracted UnityAudioProvider, added CabinetAudioProvider and EmulatorAudioProvider.
11 Years Ago
Abstracted UnityAudioProvider, added CabinetAudioProvider and EmulatorAudioProvider.
11 Years Ago
Refactored GameCabinetEditor to extend a new CustomEditor abstract class, added CabinetEmulatorEditor.
11 Years Ago
Refactored GameCabinetEditor to extend a new CustomEditor abstract class, added CabinetEmulatorEditor.
11 Years Ago
Added nerfed jumping when on sliding ground (helps when you got stuck) Made movement speed get reduced with increasing ground slope (intensity of this can be adjusted on the prefab) Tweaked capsule collider height values on the player movement prefab
11 Years Ago
Basic emulator is now functional.
11 Years Ago
Basic emulator is now functional.
11 Years Ago
Fixed friction in character controller sometimes being wrong Fixed landing event not being fired when landing on a slope
11 Years Ago
Set max terrain pixel error at lowest setting to 100
11 Years Ago
burlap neck fix
11 Years Ago
Medical syringe check in of the max file.
11 Years Ago
Fixed radiation on wolf monument Added random radiation monument
11 Years Ago
Fixed Wolf collider size and tweaked WolfController transitions.
11 Years Ago
Medical syringe with world model/LODs and texture work.
11 Years Ago
Fixed emulator aspect ratio, now resizes to fit screen correctly. Added mouse support.
11 Years Ago
Fixed emulator aspect ratio, now resizes to fit screen correctly. Added mouse support.
11 Years Ago
Fixed emulator cursor position being incorrect when the display aspect ratio was higher than the game's.
11 Years Ago
Fixed emulator cursor position being incorrect when the display aspect ratio was higher than the game's.
11 Years Ago
Skinned & re-exported burlap trosuers + LODS with additional scale bones
11 Years Ago
re-populated burlap trousers prefab (as mesh update broke it)
11 Years Ago
Calculating all intersection data properly again. Doesn't handle blends yet.
11 Years Ago
Added spine1 scale bone to player_rig_scalebones source file
7 Years Ago
Reverted change for client of remote players from earlier today (and put it behind a convar instead).