202,086 Commits over 4,171 Days - 2.02cph!

bot
11 Years Ago
Windows Build 144
bot
11 Years Ago
OSX Build 231
bot
11 Years Ago
Linux Build 233
bot
11 Years Ago
LinuxDS Build 142
11 Years Ago
11 Years Ago
11 Years Ago
Seal rig and some placeholder anims.
11 Years Ago
[ultimate_soldier] minor tweaks
11 Years Ago
[ultimate_soldier] minor tweaks
11 Years Ago
[ultimate_soldier] wall debris
11 Years Ago
[ultimate_soldier] wall debris
11 Years Ago
[ultimate_soldier] impact flashes, better wall-gunshot hit detection
11 Years Ago
[ultimate_soldier] impact flashes, better wall-gunshot hit detection
11 Years Ago
[ultimate_soldier] enemies dont spawn in walls
11 Years Ago
[ultimate_soldier] enemies dont spawn in walls
11 Years Ago
Start of new GroupAsset and GroupController
11 Years Ago
This should make jenkins happy.
11 Years Ago
Some touchups.
11 Years Ago
Sync with Git
11 Years Ago
[ultimate_soldier] bullet casings
11 Years Ago
[ultimate_soldier] bullet casings
bot
11 Years Ago
Windows Build 145
11 Years Ago
[ultimate_soldier] improved gunshot-wall collisions
11 Years Ago
[ultimate_soldier] improved gunshot-wall collisions
11 Years Ago
Time of Day update to 2.2.1 prerelease 3
11 Years Ago
Removed ClearFirstFrame (didn't seem to work anymore + bug is fixed by rendering space as a solid black texture at day)
11 Years Ago
Tidied up the HEM class. Theres a with face creation though!
11 Years Ago
Seal assets.
11 Years Ago
d3d9 compiler didn't like this all being in one line
11 Years Ago
hammer lods!
11 Years Ago
[ultimate_soldier] blood wont overlap side of walls
11 Years Ago
[ultimate_soldier] blood wont overlap side of walls
11 Years Ago
[ultimate_soldier] player gets tired and runs slower
11 Years Ago
[ultimate_soldier] player gets tired and runs slower
11 Years Ago
Made gravity handling completely custom for player movement (allows for stair handling and properly removing drifting) Added sliding and swimming property to player movement for better checks for those states
11 Years Ago
[ultimate_soldier] fixed issue with shooting soldiers right besides walls
11 Years Ago
[ultimate_soldier] fixed issue with shooting soldiers right besides walls
11 Years Ago
Spawns now work with the new UnitAsset and GroupAsset settings system.
11 Years Ago
[ultimate_soldier] visual kickback on guns
11 Years Ago
[ultimate_soldier] visual kickback on guns
11 Years Ago
Some cleanup of depracated code related to units and groups (controllers, views and prefabs)
11 Years Ago
Time of Day update to 2.2.1 prerelease 4
11 Years Ago
Everything is back to using the events system.
11 Years Ago
Updated TestLevel
11 Years Ago
Radiation now works properly Fixed bolt rifle etc not working on local builds Started re-working the vitals UI to be more significant
11 Years Ago
Committing progress with wall meshing, not complete yet. Fixed bolt deprecation warnings.
11 Years Ago
Committing progress with wall meshing, not complete yet. Fixed bolt deprecation warnings.
11 Years Ago
Removed floor and wall textures, file sizes too big and not power of two, they're not needed yet anyway.
11 Years Ago
Removed floor and wall textures, file sizes too big and not power of two, they're not needed yet anyway.
11 Years Ago
Updated TOD. Fresh TOD settings and new LUTs. Some misc asset cleanup.