202,078 Commits over 4,171 Days - 2.02cph!
Fixed NRE in RifleControl.OnClientTick
A few material and prefab tweaaks.
Fixed rare EasyAntiCheat initialization error
Enabled EAC for OSX/Linux
Fixed NRE in SkinnedMeshCollision.TraceTest
Updated UnityEngine.dll used by plugins
Added Howie's placeholder monuments
Protocol++
Wind speed now varies depending on your location and the time of day.
Fixed that the attack behaviour would fall back to the idle behaviour during the attack timeout
[ultimate_soldier] enemies dont shoot unless they have a clear shot
[ultimate_soldier] enemies dont shoot unless they have a clear shot
Backup committing WIP files.
[ultimate_soldier] fixed blood depth more
[ultimate_soldier] fixed blood depth more
rigged the new flare mesh.
edited the flare mesh prefab; made some adjustments to the salvage tools prefabs
medical syring rigged up and some view model anims done.
block rendering and breaking ported to JS. Added bindings subVector2f and divVector2f to RectF
block rendering and breaking ported to JS. Added bindings subVector2f and divVector2f to RectF
Added mdb files to .gitignore
Added mdb files to .gitignore
Merge branch 'master' of arcade
Merge branch 'master' of arcade
Fixed NRE in AtmosphericBlend
Added debug output to wakeup command, to diagnose not spawning when pressing the button
Reverted changes to TestLevelTerrain
Completely fixed JS performance issues by caching reflection performed when struct binding instances are constructed.
Completely fixed JS performance issues by caching reflection performed when struct binding instances are constructed.
Fixed player ragdoll's ass exploding out when killed
Fixed gathering a human skull using a projectile
Bindable and interface implementation generated wrappers now include reflection caching.
Bindable and interface implementation generated wrappers now include reflection caching.
UnityEngine.UI.dll is now copied to Resources, moved EmulatorScene.cs back to GameAPI.Unity.
UnityEngine.UI.dll is now copied to Resources, moved EmulatorScene.cs back to GameAPI.Unity.
JS games no longer have CSProj / Makefiles generated for them as they are loaded straight from source.
JS games no longer have CSProj / Makefiles generated for them as they are loaded straight from source.
Made furnace destroyable
Made campfire destroytable
Prevented building campfire, sleeping bag, furnace inside each other
Prevented stacking furnace/storage boxes
Fixed storage box not having collisions
Protocol++
Moving SmashBloxJS to a submodule
Moving SmashBloxJS to a submodule
Added SmashBloxJS submodule.
Added SmashBloxJS submodule.
Finished adding SmashBloxJS submodule.
The premake script now automatically runs `git submodule init` and `git submodule update`.
Split the snapshot messages until smaller chunks
Cleaned up lerping (removed old, unused code)
Fixed warnings, cleaned up redundant startup output
Added a text entry box to the emulator to input a game name to switch to.
Fixed audio event listeners lingering after a game gets switched.
Game name input box now turns red if an invalid name is submitted.
created bow_tier1 materials
updated anims, model, prefab & anim controller for view model bow
updated vm bow source anim