201,675 Commits over 4,171 Days - 2.01cph!
Fixed wm prefabs for salvaged tools (as they'd somehow broken again)
Added text rollover to toolbar buttons
Time of Day update to 2.3.0 RC2
Added FirstPersonEffect - which changes sounds to 2D if we're the source and we're in first person mode
Added muzzle to thompson worldmodel
Fixed weapon items not all having the right effectPrefab set
Removing debug output from ItemAction_Metabolism
Don't multithread terrain generation if inside the Editor (spazzes out as of u5b8)
Footstep sounds for Dirt, Forest, Rock, Sand, Tundra, Wood and Snow
- Updated TOD
- Removed Water Pro entirely
- Tweaked Sky/Camera/Render Settings
Started a vector-based 3D test.
Merge branch 'master' of arcade
implemented new stone hatchet & updated anims/prefabs/materials
Fixed tint in terrainBlendObj shader; also had to modify top_grass mat's color
Fixed terrainBlendExt reference material
commiting source files for recent view models and 3rd person anims
Updated WeatherManager to minipulate new global fog values. Tweaked weather and season settings.
Tweaked volumes of animal sounds
Fixed footsteps being broke
Looks like text rollovers didn't commit correctly
Adding bandage case viewmodel and textures
Small model/texture tweak for the bandages. Forgot to add some stuff to the original checked in files
fnished the 3rd person medical syringe animations
Merge branch 'master' of github.com:Facepunch/arcade
[ultimate_soldier] removed debug visuals
Fix for cursor controls in the emulator.
[Vector3DTest] Fixed cuboid rendering, no frustum clipping yet.
changed autospawn/resources to autospawn/resource
protocol++
[Vector3DTest] Moved screen adjustments into perspective matrix, basic line culling.
updated stone hatchet icon
[Vector3DTest] Near plane clipping.
Added back text rollovers for Play and Record
Disabled terrain spec until the shader supports 5.0 deferred
Added SuperSampling and AtmosphericBlend from Rust.
Added SeedRandom.Wanghash
Implemented line clipping in DrawLines().
Properly fixed line clipping this time.
Fixed stone hatchet normalmap.
[Vector3DTest] Some final tweaks.
Need to roll back to Unity 4 because Bolt doesn't work.
Unity DLLs are now automatically copied into Resources if the existing copies differ to the versions in Unity's installation path.
Small changes to docs and some refactoring.
Small changes to docs and some refactoring.
Small changes to docs and some refactoring.
Package game button is now visibly disabled when running a pre-packaged game.
- Improving BuildingController a bit...
- Placement now averages a few normal samples around the initial ray hit point and aligns the placement to that average
- Valid placement now checks against a normal threshold
- Building prefabs restructured to support this
- Added Building class
Fixed some compile-time warnings.