201,675 Commits over 4,171 Days - 2.01cph!
updated stone hatchet maps.
Added vm anim source file for picking berries/fruit etc
- Updated Building and BuildingController to init properly.
- Child SOs of Builidings are initalised when their parent GO is activated (Finished state is default)
- SitOnMe SO now automatically finds SitLocation in it's children
Fixed a typo in premake5.lua
More work on AIObstacleMesh (almost done)
Fixed maximum jump velocity being faster than the last movement velocity
Optimized tree collision mesh files.
Removing generated textures from the colmeshes.
Added a BuildThis PlayerCommandSO to behave... and relevant scripts.
Renaming SmartOjbects\BuildMe to BuildThis
Optimized tree collisions by about 40000%
Added Temperature sampling to WorldManager (should probably be moved).
- Sample tempature from position converted to long/lat, with multipliers from Season and altitude (needs time of day modifier).
[ultimate_soldier] ai refactoring, enemies try to pick up a gun if they have none
3rd person shitgun animations
[ultimate_soldier] added a pistol
Fixed exceptions being thrown when sounds are retrieved if multiple games are loaded from directories in the same scene.
[ultimate_soldier] hold select to see pistol clip
Merge branch 'master' of github.com:Facepunch/arcade
Pause screens are now correctly overridden in JS and TS games.
Merge branch 'master' of arcade
Added better SSAO
Removed dynamic Z near from camera (leads to visible depth res transition with more intense SSAO)
Ifdef'd a bunch of shit that the server doesn't need to be fucking with out of PVT and Amplify Motion
Making some textures compressed
Fixed drawing primitives when Graphics.Center has been set.
Removed record toggle key.
Removed another reference to the record key.
updated stone hatchet maps to be PBS.
updated vm bow source anim
updated player bota bag source anim
updated player bota bag drink anim
tweaked stone Hatchet normalmap,
updated stone hatchet material
Create a bundle for each map
Create tier0 bundles
Fixed some meta file weirdness in the trees folder
Added some other missing meta files
updated stone Hatchet material.
deleted old stone hatchet materials
re-rigged stone hatchet view model with updated model
updated stone hatchet vm prefab
[ultimate_soldier] Added some basic level generation and screen scrolling.