201,646 Commits over 4,171 Days - 2.01cph!

11 Years Ago
Merged
11 Years Ago
Scene2Prefabs can now set their own target names Made KeyCodeEntry UI a scene2prefab
11 Years Ago
* Improved preset saving. (Force lowercase, add number prefix) * Converted old file names to new file names for default presets
bot
11 Years Ago
Windows Build 149
bot
11 Years Ago
OSX Build 236
11 Years Ago
[ultimate_soldier] added another civilian sprite
11 Years Ago
Placeholder art for locks
bot
11 Years Ago
Linux Build 238
11 Years Ago
Tinkering with a shader for the river.
11 Years Ago
Added a player manager that the server uses to spawn players and look after them when they've been spawned.
11 Years Ago
Added sounds for code lock Fixed hearing animal sounds from 200 miles away Made player footsteps quieter
bot
11 Years Ago
LinuxDS Build 153
11 Years Ago
For test purposes, give everyone a lock_code on spawn (until we have batteries spawning)
11 Years Ago
Merging lock code into the main branch
11 Years Ago
Fixed server compile issue
11 Years Ago
Updated to latest version of Editor Only for unit_so test scene and the template scene.
11 Years Ago
updated vm hammer source
11 Years Ago
Web player now uses new proxy address.
11 Years Ago
improved view model hammer anims
11 Years Ago
Only generate manifest if full defines are set
11 Years Ago
Added random rocks to temperate and arid open fields Added rocks to the grass-beach transition Reorganized terrain-related procedural generation scripts Added basic idea of a dynamic splat modifier script (backup commit)
11 Years Ago
Added a Build static class to test command line building.
11 Years Ago
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11 Years Ago
Minor fix.
11 Years Ago
Trying out a more complex build script.
11 Years Ago
Can set developer convar on server Fixed logic error in RPC_Server.MaxDistance Disabled PVT and water reflections by default (perf)
11 Years Ago
Updated to coherentui 2.5.0.0
11 Years Ago
No need to build manifest in build process, it's done in a seperate call now to force defines
11 Years Ago
- Added WaterExenstion to pass the RenderSettings.customReflection cubemap to the Water shader. - Reimported SF - Moved World/Weather/Season managers to a new prefab and updated game_bootstrap scene
11 Years Ago
Made TerrainSkin support (kinda) dynamic splat adjustments
11 Years Ago
fixed some alignment problems with the 3rd person eating gestures. added various sound fx for eating.
11 Years Ago
test animation for first person eating.
11 Years Ago
NWVars now support clientside prediction
bot
11 Years Ago
Windows Build 150
bot
11 Years Ago
OSX Build 237
11 Years Ago
Wrastling with networking bollocks.
11 Years Ago
[ultimate_soldier] AI soldiers aim in the direction they are moving
bot
11 Years Ago
LinuxDS Build 155
11 Years Ago
[ultimate_soldier] player cant leave mission through entrance
11 Years Ago
Some crystal & ice files.
11 Years Ago
Cleanup.
11 Years Ago
Menu scene stuff.
11 Years Ago
Fixed the speedtree animations (or lack of) - and the thing that was ruining our branch and leaf density.
11 Years Ago
[ultimate_soldier] intermission stage has a shop
11 Years Ago
[ultimate_soldier] fixed appearance of entrances
11 Years Ago
Fixed the 64bit problem thanks to Garry. I'm going to redo all of the bootstrap stuff cuz it's shit.
11 Years Ago
Builds directory is now removed when a build starts.
11 Years Ago
Merge branch 'master' of arcade
11 Years Ago
[ultimate_soldier] fixed a crash for very small levels
11 Years Ago
Reduced standalone zip compression level to compare build times.